Help me! Will pay for video tutorial to learn this:

I need help. I have studied about every video tutorial I can find, the GS cookbook and whatever else I can read and I just cannot find the answers to what I want to do. I have watched about 4 games built from beginning to end but again, none are point and click games. I could build one of those other ones with a little practice. I downloaded GS with a particular type of point and click game in mind that my kids and I want to design. Of all the tutorials available, I cannot find any that teach how to do what I am about to explain.

First, I am a fan of Firemaplegames and his games are actually the model of what I am wanting to do. I thought I would buy a template, study it and figure out what I was doing. I first bought this one: http://gshelper.com/shop/gamesalad-templates/point-and-click-game-template/ and you can see that there is a demo video of it on that page.

I also got this one which does not use tables http://marketplace.gamesalad.com/#query=point+click&product=16159. I have no idea if it makes sense to use tables or not or if that makes it easier or not.

Getting back to the first one, I have seriously studied the rules and attributes but no matter how much I study it, I still do not understand a lot of what I am looking at. It has done me no good to try to alter this template to make my game because no matter what I try, something is going wrong.
While I do understand a lot of it, I do not understand much of the attributes and why the game behaves the way it does. Everything affects everything and it seems that if I am clueless on one thing, I cannot continue because I cannot make it work. Believe me, I have spent hour upon hour trying to make sense of it. I have come to the conclusion that templates are only worth it if you already have an excellent understanding of GS and just want to save time building it. I do understand GS for the most part but not for this type of game and actions. Templates are not a learning tool and that is what I thought I could get out of a template.

I am wanting to hire someone who can show me in a video walkthrough with screen capture software how to do the following:

1. Touch, for example, a key in a scene.
2. The key disappears and an inventory tool box pops up and the key (maybe a smaller version) appears in the inventory
3. Touch another item that also goes into the pop-up inventory box
4. Oh, almost forgot: Text appears to show what was picked up
5. In another scene, you open the toolbox, click the key, then a door and the key disappears and the door opens.
6. The other inventory item moves to the spot where the key was (very important).
7. What if there are more inventory items than there is space along the bottom where the inventory is kept? How does that extend beyond the screen?
8. Would be nice to see how to put in the text message for the door when it is touched and you have not touched the key first as in "you need a key to open this door."

I just need someone to carefully explain how each rule and behavior is done while they are dragging and dropping in a video and I will pay you for your time. Give me a fair price. You can email me the video privately if you want to or make it public somewhere online. Does not matter to me. I can even email you some images to work with to make it easy. If this works out, I may hire you to do some more if I get stuck somewhere else. Please show me some games you have created. Thanks.

Brett

Comments

  • mataruamatarua Auckland, New ZealandMember Posts: 854
    edited December 2013
    If you go to UDEMY www.udemy.com there are courses on there - GSHelper do a free one - https://www.udemy.com/gamesalad-game-from-scratch-by-gshelper/?sl=E0oTcUw=&dtcode=iczr4nrj

    I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad.

    Cheers, M@
  • fiorentinfiorentin Member Posts: 58
    Hi Brett,
    I think you missed a (the) template. This one does also have a walkthrough! Check out the "Universal Point & Click inventory template" by @StormyStudio

    http://www.stormystudio.com/game_templates/pro_inventory.html

  • brettw777brettw777 Member Posts: 24
    Thank you for the suggestion but I have already taken Jamie Cross' seminar there on Udemy because he makes 3 games. It was very good but it is not helping me towards a point a click game considering that none of the exercises are what one uses in a point and click. I should not say none but many. I cannot find anywhere where there is a slow, teaching walk through seminar for a point and click game.

    Brett
    If you go to UDEMY www.udemy.com there are courses on there - GSHelper do a free one - https://www.udemy.com/gamesalad-game-from-scratch-by-gshelper/?sl=E0oTcUw=&dtcode=iczr4nrj

    I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad.

    Cheers, M@
    If you go to UDEMY www.udemy.com there are courses on there - GSHelper do a free one - https://www.udemy.com/gamesalad-game-from-scratch-by-gshelper/?sl=E0oTcUw=&dtcode=iczr4nrj

    I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad.

    Cheers, M@
  • brettw777brettw777 Member Posts: 24
    There is a video of this game on youtube explaining how to use the template to a degree but I need to watch someone building the template to understand why certain attributes are created and how to put everything in the correct behavioral order. I cannot learn this from studying a template because as I said, I don't understand what I am looking at. In other words, I see a behavior rule and cannot for the life of me figure out what it is talking about in some cases so therefore, I cannot add to it. Even understanding 80% of it is not enough. I need a walkthrough tutorial with explanations. Thanks.
    Hi Brett,
    I think you missed a (the) template. This one does also have a walkthrough! Check out the "Universal Point & Click inventory template" by @StormyStudio

    http://www.stormystudio.com/game_templates/pro_inventory.html

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Hi Brett, I've attached a little file here that is a super simplified version of how to pick up a key, and unlock a door with text messages. It's only addressing part of your question but really the whole basis of point and click games is managing Boolean Attributes so once you get a handle on those it's just a lot of work to manage them all and of course create all the nice looking images. You can use table to manage them all or manage them manually like I've done with this tiny demo. But maybe looking at this will help out a little.

    In the demo if you click the door first you'll get a message that it's lock, then click the key to pick it up and re-click the door and it will open. It's super simple but really it's just Booleans.

    In this demo the door checks to see if you're clicking it AND you have the key, it will open. But if you click it and you DON'T have the key it won't open. So when you pick up the key A Boolean for the key Attribute is set to True so the door is able to check it.

    You'd use these same booleans to control your inventory management system to display the key image in your bag or chest or whatever only IF the key boolean is set to true.

    Hope this helps out a little.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • Fal01Fal01 Member Posts: 460
    Hi @brettw777,

    I think we are getting expression to expression editing in the next build, and that will make this sort of game much easier to make.

    It’s not a bug – it’s an undocumented feature

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @brettw777 In the past, I've created step-by-step video tutorials as a paid service for clients and I would consider doing this again as I enjoy it and my clients have been happy with the videos. I work professionally as a teacher and IT support person so it's my job to explain things in a clear and efficient manner. :) You can get a sense of my style from the Tutorials link in my signature. Keep in mind that those specific videos were designed for middle school students but I think they can be applicable for any age.

    I do have one client I'm helping to build an app so my time isn't as available as it might be. It depends how rushed you are. If you have some time, I can make an initial video and you can see what you think. It would be a paid service. Send me a PM if you're interested.

    As a side note, my experience with templates is that they run the gamut from fully annotated to not at all and it depends on the creator. I make a conscience effort to add copious notes to templates that I sell (though I wouldn't necessarily do so for free demos/templates that I post to these forums).

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited December 2013
    I would recommend stormy's template but take your time looking through it and I'm sure you will understand what's going on, I made mine a very long time ago before tables hence the very cheap price on DBA but you can't go wrong with stormy's template IMO.

    We have it for sale over at DBA and stormy sells it on his own site.

    Darren.
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