Should i have the "Resolution Independence" on or off when working with iPhone 5 games?

Should i have the "Resolution Independence" on or off when working with iPhone 5 games?

Comments

  • mataruamatarua Auckland, New ZealandMember Posts: 854
    On.

    Cheers, M@
  • SocksSocks London, UK.Member Posts: 12,822
    Off.
  • SocksSocks London, UK.Member Posts: 12,822
    Only joking, On.
  • DinoBitDinoBit Member Posts: 23
    ok lol thanks
  • I started a iPad game a while back...prior to res independence being required. Is this an option I can select now?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited December 2013
    pretty much all iOS games should be developed with RI turned on now.

    if don't have it on, turn it on and import your graphics again (at twice the actors resolution)
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Yes, but you'll need to re-create any low resolution graphics as high resolution for it to work correctly.
  • Yes, but you'll need to re-create any low resolution graphics as high resolution for it to work correctly.
    Yes, I was worrying about all that. Hopefully I can get away with most of my images this far as they're not very intricate (menu buttons, for example). Re-doing all images will cost me tons of time.
    pretty much all iOS games should be developed with RI turned on now.

    if don't have it on, turn it on and import your graphics again (at twice the actors resolution)
    I remember reading this a while ago, but have not yet attempted. This ties into the hope that most of my images are simple enough that enlarging should (hopefully) not distort them too much. Then when I re-import, I use the same name and overwrite the original (smaller) image, correct?

  • lebiscuitlebiscuit Member, PRO Posts: 220
    edited December 2013
    i didn't like the render.. my game is not retina, only the iu
    but i guess, i can still change my mind
  • pretty much all iOS games should be developed with RI turned on now.

    if don't have it on, turn it on and import your graphics again (at twice the actors resolution)
    I remember reading this a while ago, but have not yet attempted. This ties into the hope that most of my images are simple enough that enlarging should (hopefully) not distort them too much. Then when I re-import, I use the same name and overwrite the original (smaller) image, correct?



  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Off.
    @Socks, you got an "Awesome" for writing the word "Off"? Wow, that's….awesome… :P :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2013
    @gyroscope
    Off.
    @Socks, you got an "Awesome" for writing the word "Off"? Wow, that's….awesome… :P :-)
    There's a lot going on in the subtext of that post, it's really a comment on the post-postmodern zeitgeist that is both at odds with itself and at the same time congruent in its epistemological self-referential allusions to our shared plight within the modern hierarchical paradigmatic normative reality reified by our understanding of the quantum paradox.
  • SocksSocks London, UK.Member Posts: 12,822
    Also sausages.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2013

    Ah, gotcha, so now I understand that our plight is indeed the incongruent epistemological self-referential allusional sausages… I sort of guessed as much, cheers. Suddenly everything seems clearer…

    Also: I got an "Awesome" for writing "@Socks, you got an "Awesome" for writing the word "Off"? Wow, that's….awesome…"? Wow, that's….awesome. (Hang on, I'm getting sorta dizzy).

    P.S I prefer illusional sausages myself, I find they're easier to fry. :-) (Mind you, they do taste of nothing.)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Member Posts: 12,822
    P.S I prefer illusional sausages myself, I find they're easier to fry. :-) (Mind you, they do taste of nothing.)
    As Socrates mused: "What is the sausage if not the void into which we all look when pondering whether we should dip our chips into the yolk of conjecture".
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2013
    Haha! Awesome! :-) :P

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • As humorous as the philosophical comments are, could someone please give me a straight-forward answer? Thanks
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2013

    Sorry for the diversion, @ingenious.applications ! (And @DinoBit) Yes, as @jamie_c pointed out, and the other guys' answers, i.e yes.

    In fact nowadays, always check Resolution Independence. (As @jonmulcahy said too).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • No worries. It breaks up the work day....having a good laugh. But, my main concern is if I can select the option after having started a project or if it requires starting over.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2013

    @ingenious.applications

    Ah, I see, a good question. OK, the situation here is as follows:

    IR off, import an image, say 100 x 100. Drag that into the scene from the Images Library and into the scene, or put into the Inspector and an actor dragged from there, you'll get the exact same 100x100 image, as you know.

    Check RI so it's on now, and any images in actors already in the Inspector then dragged into a scene, these will still be 100 x 100; as will any actors already in the scene, will all be their original sizes and unaffected …. but: the actors in the Library will be adhering to the RI on, i.e half, size now, in this case 50x50 when dragged to the Inspector to make a fresh actor, or dragged straight into a scene, as 50x50.

    So, assuming you've started with RI off, all of your graphics will be half the size they need to be for when you turn RI on. The solution would be as follows:

    Make all your images twice the size, same resolution. (Some of these might give you problems getting them larger, so find an online photo enlargement site which will help you… here's one for instance: http://www.fotor.com/features/resize.html

    Now import the pics back into your Library in the GSC file. Providing you've got exactly the same file names, you'll be able to replace all the images in the Library without any problems at all… so then you'll have your Library pics at twice the size they show, needed for RI.

    But note, those actors in the Inspector will still be the old size, so drag the images from the Library over each image in the Inspector, or image on-screen, to update them.

    (Also note, for the record, that all of the above info refers to the Mac version of GSC, I don't know if it'd be the same for Windows version.

    Fingers crossed all will be OK after you've done that. So then remember to always have RI on with any future projects and import twice-size images from now on! :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Two questions, then....

    1) you mention the "inspector". Making the assumption you're not referring to inspector Gadget, what are you talking about?

    2) I apologize for my insolence, but where can I find the button to turn RI on?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Two questions, then....

    1) you mention the "inspector". Making the assumption you're not referring to inspector Gadget, what are you talking about?
    No, not Inspector Gadget, he never returns my calls nowadays… ;-)

    Again, I'm referring to the Mac version of GSC, I can only guess that the following is the same for PC:

    In the Scene Editor window over to the left, at the bottom, you've got got your Library for your Behaviours, Images and Sounds. Now above that is another area with your Game Actors, Attributes & Devices tabs, as well as your Scene Attributes and Layers sections. Collectively these are in the Inspector (the label is actually under the words Back/Forward on the top menu bar… see, it's been there all along… :-)

    2) I apologize for my insolence, but where can I find the button to turn RI on?
    No insolence, no worries, if you don't know, ask, and if you don't ask, you might not know! Again, in the Mac version of GSC: in the Home window, press the Project Info tab and there is Title and Platform, and just under that is your Resolution Independence checkbox. Hope that helped.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Good to hear :). I appreciate the assist. I use the Mac version (although seriously outdated due to the OS), so very useful.
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