Background Music Volume

j75j75 Member, PRO Posts: 235
Is there a way to adjust volume on the "play music" behavior?
Thanks.

Comments

  • allc1865allc1865 Member, PRO Posts: 777
    Underneath the "Play Music" behavior, put this there:
    change attribute > devices > audio > if it's a sound then double click "sound", if it's music, double click "music" > to 0.35...0r 1...or -- however high or low you want it.

    Hope this helps! :) ;)
  • j75j75 Member, PRO Posts: 235
    Ahhh! Thank you so much!
  • j75j75 Member, PRO Posts: 235
    I got that to work but have another question.
    When I go to the next scene, the music increases to the original level.
    Does each scene have it's own music settings? This doesn't seem possible since it loops throughout the entire game.
    Thanks.
  • j75j75 Member, PRO Posts: 235
    Never mind. I found another game volume control on the next scene. Thanks again.
  • allc1865allc1865 Member, PRO Posts: 777
    Yeah, good troubleshooting! ;)
    No problem. Glad you got it all figured out! :) ;)
  • mattixfacemattixface Member Posts: 2

    I have an actor called BGM in my scene and on that actor I have exactly this...

    Play music Behavior
    -set to play my audio file on loop

    directly underneath I have

    Change attribute
    devices>Audio>Music_Volume set to .1

    the music plays but still BLASTS at full volume
    what am I doing wrong? or is this a PC version bug?

  • mattixfacemattixface Member Posts: 2

    So here's something interesting It must be broken in windows creator... cause when I try it on my mac audio changes volume just fine. I switched over to windows version though because I had a jitter when my player was walking on certain platforms that doesnt happen when on windows ...

    So either work on mac and have terrible jitters... or work on PC and have broken audio...

    Is there a fix for any of this?

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