display large text
montimirko
Member Posts: 4
Hi!!!
I'm new of GS so sorry if my question is ridicolous but.... I need to display a large text (not so large, 200, 250 characters) to display a short story... but I can't...
for now there's no way to wrap text, right?
so... must I wait for a new version of GS (weeks? months? .... years?)
or May I act in another way?
(like converting the text in a jpeg image and put inside the game... but this affect the game's weight)
the text is essential for my game (an interactive story) so, please, help me
^_^
sorry again for my stupid question (and for my english =_= )
I'm new of GS so sorry if my question is ridicolous but.... I need to display a large text (not so large, 200, 250 characters) to display a short story... but I can't...
for now there's no way to wrap text, right?
so... must I wait for a new version of GS (weeks? months? .... years?)
or May I act in another way?
(like converting the text in a jpeg image and put inside the game... but this affect the game's weight)
the text is essential for my game (an interactive story) so, please, help me
^_^
sorry again for my stupid question (and for my english =_= )
Comments
Create 2 game attributes, choose "text" for both...I'll call one "space" and the other "newline".
In `game.space`....type a space.
In `game.newline`, hit Option+Return.
The expression in your DISPLAY TEXT behavior will need to look some thing like this:
`
"Once"..game.space.."upon"..game.space.."a"..game.space.."time"..game.newline..
"there"..game.space.."was"..game.space.."a"..game.space.."man"..game.space.."named"..game.space.."barkbark00"
`
but for the longest the image solution is better until GS's improvements!
See ya!
Mirko
perfect!!!
many thanks!!!!