Works while app is closed....
charliehgreen
ArizonaMember Posts: 233
I was wondering if it's possible to create a rule in gamesalad that would allow something to continue working while the app is closed.
For example, Simpsons Tapped out. When you add a house it takes real time, and after I close out and come back to the app tomorrow, or pass the time expected. It's done.
Is there a way we can do something in GS that will allow us to place a real time frame on something and still works once the app is closed?
For example, Simpsons Tapped out. When you add a house it takes real time, and after I close out and come back to the app tomorrow, or pass the time expected. It's done.
Is there a way we can do something in GS that will allow us to place a real time frame on something and still works once the app is closed?
Comments
You can access it via the Expression Editor using either or a combination of the following:
game.Clock.Year
game.Clock.Month
game.Clock.Day
game.Clock.Hour
game.Clock.Minute
game.Clock.Second
game.Clock.Millisecond
This measures Device Time (i.e. your iDevice's system time, not the game's running time) so it'll always be ticking. Go and experiment with that + saving Attributes
Good luck!
p.s. You access it via Devices > Clock, NOT Game > Time.
You can see it by clicking on the Templates link in my signature.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Hmmmm but let's say I want after 1 hour for a house to appear.
How would I say that inside of using the real time?
I can't say When Clock.Time.Hour = 9:00 change because what if someone starts playing at 8:58 then that won't before because he will only have to wait 2min.
For example, this video says there's a template but where is the template?
(2:09 Mark)
Templates: 2048 • Pinch Zoom • Easy Universal Build • Fruit Ninja Blade Effect • 4 Pics 1 Word • Offline Timer