Keeping Enemy Actors on the Ground??
Conifer_Apps
Member Posts: 100
Hey everybody, I have a quick question regarding actors. I have a main player who is controlled by the user. There are enemies in the game that constantly move to an x and y coordinate constrained by the position of the player. Essentially the enemies follow the actor around the map. The game is set up on a basic platformed template that I created with gravity and things like that. When the actor is on a hill and the enemy is down below the enemy takes the most direct path to the actor, which is by traveling in a diagonal line through the air and NOT on the ground like I want it to. How do I get the actor to stay on the ground rather than fly through the air? Accelerating the actor towards the ground as it tracks the player doesn't seem to work... Any ideas? Thanks so much!
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