Gamesalad? Raw Code?
harrywatson
Member Posts: 61
Goodbye everyone - or not?
Just in puzzled mode now,
Figuring out whether to continue with Game Salad
or go to html5 canvas and one of the many javascript game engines out there.
Easeljs and or box 2d.
I had a point and click adventure code with animations working great in Game Salad.
I was at the stage that I could start creating my first game and complete it within
roughly 3 months - had the logic done (you could FIND items and then use them to
make a robot or machine, which would then do other things like open doors or explode).
I also had two inventory systems >> one for robot parts you could
drag onto the robot > when you found all the parts the robot would 'do' something.
There was also the 'key' type inventory where you find the key and it opens a door.
You could 'drag' the part but not the key.
It was Mainly table driven. and worked across any scene.
Well anyway I'm now looking at a year away before I can learn half the code required for the game
I want to make. Boo Hoo Hoo don't know what to do. :-((
Just in puzzled mode now,
Figuring out whether to continue with Game Salad
or go to html5 canvas and one of the many javascript game engines out there.
Easeljs and or box 2d.
I had a point and click adventure code with animations working great in Game Salad.
I was at the stage that I could start creating my first game and complete it within
roughly 3 months - had the logic done (you could FIND items and then use them to
make a robot or machine, which would then do other things like open doors or explode).
I also had two inventory systems >> one for robot parts you could
drag onto the robot > when you found all the parts the robot would 'do' something.
There was also the 'key' type inventory where you find the key and it opens a door.
You could 'drag' the part but not the key.
It was Mainly table driven. and worked across any scene.
Well anyway I'm now looking at a year away before I can learn half the code required for the game
I want to make. Boo Hoo Hoo don't know what to do. :-((
Comments
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It seems like a waste to pack it all in now only to spend months learning a new tool and then several more months to get the game to the same stage it's currently in.
I could complete the game in about three months.
(just a guess) With game salad. Solved most of the issues and the rest of the time
would have been the image creation and processing which I have no
problem with, being an artist.
Now I'm looking at learning the code way...
Not lua or c just javascript and html5 and the canvas element.
Now I'd be looking at a least a year away to learn it all.
I could do BOTH and that would be my preferred option but I
haven't got the time. I still have to make woodcarvings and
be in the NZ artworld and try to make a living as an art tutor.
I don't see any difference in my arts practice from painting, carving,
making games or websites. I have to juggle that's all. I think about
games I'd like to make all day while doing other things - mainly worlds
like point and click adventures with atmosphere I'd one day like to make.
Sorry if that was too long. So Game Salad would be quicker and would be just
what I need for my current idea 'Bunker On Shag Island'.
Going forward if you learn GameSalad well you will learn a lot about logic without being bogged down in syntax. As an artist, web builder, sculptor or developer - however creative you may be is a real change in thought process and conclusions when making a game. I am in that phase as a designer and I have a whole lot of experience behind me and am a noob at a lot of things when it comes to game creation. But learning this stuff is the fun part, seeing the results, that's the journey. Whatever one you take.
Enjoy it, cheers, M@