Explosion effect

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Working with GS (Mac)
I have been trying to figure out a way to have an "explosion" in my game.

i have about 9-20 actors stacked on top of each other and I am wondering if it is possible to have an "explosion" that will send these actors in different directions scattering them on the screen.

Any thoughts?

Comments

  • KamazarKamazar Member Posts: 287
    Erm, maybe spawn a small invisible sphere and have it change size really fast, then delete it after a certain amount of time?
  • Player_EPlayer_E Member, PRO Posts: 604
    well the sphere thing is what I tried and it didnt visually look how I had pictured in my head. i'll look forward to the video that Tshirt comes up with
  • RHRH Member Posts: 1,079
    In my game, i just spawned a load of the same very small actor, and using some maths, send them speeding off in a nice circle around it, and obviously made a rule like when it overlaps or collide with blah, destroy blah.

    The only thing is that you don't want it destroyed do you. There is an example in shared projects. I think you search for Bomb Blast 2.
  • Player_EPlayer_E Member, PRO Posts: 604
    Thanks guys. I'm gonna hook up my mac tonight and see if I can get it to work how I want :)
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