New publishing kills retina resolution

slowcutslowcut Member, PRO Posts: 164
Hello,
today I have published one of my games and was very shocked, because everything looks totally blurry on all my devices.
I have made some tests and it happens with all my new published games.
On the GS creator everything looks fine and super crisp, but now every adhoc is blurry.


I have attached some Screenshots from my iPad, the first was published three days ago, the second today. (No.3 and 4 are detail views)

I assume that it has to do with the new stretch behavior.
But I think it is a bad exchange, if stretch kills retina resolution, no one can publish any good looking games to the App Store
(and who needs a strechted layout?)

My games are proper built with cam and screen size adjustment for every device (iPhone4 and 5 and iPad),
all pics and numbers are divisible by 4, resolution independent is selected and I use overscan

and until today everything looks and works very fine and now I have some useless and blurred games... very bad

Does anybody made the same experience?


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