Gamesalad success stories?
avemon
Member Posts: 16
Hey guys! does anyone have any success story that would like to share with the rest of us? Gamesalad was released sometime ago so I guess maybe we already have a big time winner ... anyone? if you could/want add sales#s would be awesome!!
Comments
http://www.cvbizjournal.com/index.php?option=com_k2&view=item&id=433:creative-entrepreneurs-jump-into-the-world-of-iphone-‘apps’&Itemid=77
That was pretty cool :-)
If I had done nothing, I'd have more money. Furthermore, I wouldn't have been diverted from other Photics.com projects, which were far more successful.
However, GameSalad has other measures of success. It was a lot of fun to make my own games. I feel proud knowing that I made a launch day app for the iPad. And while I'm still not happy with the controls for Photics: Revisions - Course Correction, I really like Photics: Fireball and the Photics: Toolbox. I like to play Photics: Fireball... it's somewhat mesmerizing... I can sit and keep playing.
This is a business and a hobby to me. Mainstream video games have been frustrating me. They just don't seem as fun as they used to be. So instead, I have fun making my own games.
Also, I too was mentioned in the press.
http://www.businessinsider.com/is-it-easier-to-develop-games-for-the-ipad-than-the-iphone-2010-4
As you can see from one of the comments, GameSalad wasn't well received. It's easy to bash GameSalad, but I think that might be short-sighted. GameSalad is still in beta. Depending on how the software improves, this could be a really exciting place to be.
Can't wait to submit a quality games!
Success for me means having a great team around you including the other half:P
Darren.
FREE GS Templates
FREE GS Tools
Video Tutorials
Forum
3rd party marketplace
Even if I'm only selling 5-10 copies a day that still adds up every month to a hobby I made money off.
Here is the #1 problem I've seen from being here and using GS for over a year: People have an idea for a game and try to shoehorn GS into being the tool to pull it off no matter what. You are MUCH better off learning what GS does well and then constructing a game idea around that. Many people have pulled off amazing things with GS, but it isn't the tool for everything. It is incredible within it's range.
R
Im 14 and im coming up to just about 3000 Downloads (mixed of free & Paid apps)
I've only been learning about GameSalad. I'll be purchasing the PRO developer pack here in the next day or so and I'm really looking forward to building some fun games. I like what I read here. This isn't the first business I will own, and I know about marketing. I've also noticed that GameSalad is a great starting point! If you're looking to do more then what GS offers then there's Unity 3-D, Stencily, and Game Maker. But I believe that GS is a great way to start, then work your way up from there!
@thurlowweed Agree with you. GameSalad is a good choice tool, it can make most of 2D game.
I live 100% of my apps since 3 months I consider that a success.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
My game "전설의 대장장이(Legendary blacksmith)" has 1st rank in korea appstore (free game catagory) and 1st rank in korea playstore paid game
(over 300,000 download just free version)
is this success story right?
(sorry i can't speak english...)
@BigDave and @Acroxia, success indeed. Good for you both!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
jean wish more game salader make it!
So keep on crafting guys!
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Well done to the two above who have had some success!
Darren.
Agree, GameSalad is great to start. Unity is great engine if you know coding.
I launched Milo & Me at a $1.99 price point and then went back and forth between $0.99 and $1.99. I got about 200 downloads within two months (and a decent Touch Arcade review).
Then, I decided to try an experiment and make it free for a bit. It got promoted by a few large free-app sites and downloads skyrocketed to about 15k in two days. It also managed to make it into the #27 spot for iPad RPG games in US (even higher in other countries).
Pretty proud of the "download success" of the game but haven't made more than about $150 from it. I would highly recommend to anyone here to launch your game as free with in-app purchases and/or ads. Unless you are a big name developer, it's tough to get people to pay upfront for your game.
Jason
Cool !
@jasonnowak
exactly "paid" is no option guys.
I was to multiple conferences with people of wooga or app lift, zynga, gameduell.
Free is the only way in mobile. Unless you got a deal with apple to be featured.
Free + ads + in-app (remove ads)
Additionaly chartboost has right now the tendency to peak their ecpms to highs of 7 to 14 dollar. Which is pretty nice.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de