Paid Marketing Post-Release

Hello all! I'm excited that we have submitted an iOS game for approval.

Our next step is marketing. I was interested in knowing what approaches to marketing have worked for fellow Game Salad devs. We've started a webpage and have the ubiquitous--Facebook, Google Plus, Twitter accounts. We've even created and released a trailer on YouTube.

We have a limited budget. What provides the best bang-for-the-buck? Have you had success with iAds? What about banner advertisements on mobile gaming sites?

What has worked for you? Thanks for any input!

-G.A.S.P. Devs

http://www.gaspindustries.com
http://www.twitter.com/gaspind
http://www.facebook.com/gaspind

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