Making a printable Portfolio, advice needed
POM
Member Posts: 2,599
Hey guys,
Does anyone knows a good way to create a printable portfolio for game projects?
I'm having an interview for a job in a major game company, and I would like to introduce them a printable portfolio with all my projects, along with the live demonstration on a tablet.
Now, I can design each page in Photoshop and print it, but I wonder if there is an app to help speed up the process, or any template, is "apple pages" good for this?
Any advice will be greatly appreciated!
Roy.
Does anyone knows a good way to create a printable portfolio for game projects?
I'm having an interview for a job in a major game company, and I would like to introduce them a printable portfolio with all my projects, along with the live demonstration on a tablet.
Now, I can design each page in Photoshop and print it, but I wonder if there is an app to help speed up the process, or any template, is "apple pages" good for this?
Any advice will be greatly appreciated!
Roy.
Comments
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I've thought about putting together a iPhoto type photo book with a page per app, but never got around to it.
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I know it is kinda cursing in my own church suggesting to use Illustrator instead of Indesign for all you dtp'ers out there. I have 25+ years of experience and also worked for Quark so I know
Lump Apps and My Assets
Apple Photo books might be an option.
http://www.apple.com/uk/mac/print-products/
And the photo books suggestion is one I hadn't thought of but would be pretty cool and they're really easy to create.
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Professionally, InDesign is the right choice for book layout but it doesn't really matter in this case because you aren't diving into a huge, complicated project.
The reason we're saying inDesign or Illustrator pretty much boils down to "vector > pixel" here.
I'd like to also throw in one more idea: if you aren't a graphic designer, stay away from trying to actually design this piece. Maybe just a collection of screenshot will do the trick; one per page. Trying to design something and failing will come off much worse than simply presenting them with some tangible pieces and focusing on the real product: your playable games.
@Tatiang indesign is great foor books, folders, etc.
Lump Apps and My Assets
I will look into the apps you mentioned and see if they can help me get this out faster..
meanwhile, I did a 10 minute test in photoshop just to see how it will look like.
Do you think this type of design looks ok?
As always, any feedback will be greatly appreciated!
Cheers.
Roy.
The icon and name at the top. Then a few screenshots (small). A VERY short description of the setting/story. Finally, a list of bullet points to draw attention to the features of your game. Maybe you could put a handful of character models at the bottom that act as a footer.
The idea is to give them a snapshot impression of a game that you will show in more detail later. What you mocked up above is most likely too long for someone to care to read, unfortunately.
When is your interview? If you have a decent amount of time left and would like the help, I can do something for you. I'm a professional graphic designer so I have the programs necessary and have been to enough interviews with printed portfolios to have a good feel for this sort of thing.
And I see @Adrenaline has explained it well, so I'll leave it at that.
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I need this to be done by tomorrow night, so basically I'm gonna work on this tomorrow, it's a small period of time I know, but this interview caught me by surprise..
Let me try and make one with your suggestions and see how it goes, I'll upload the images so you can give feedback.
Thanks guys!
Roy.
What I mean is every page should look identical, except for the actual specific info. Icon in the same spot, name in the same spot, bullet list in the same spot, etc.
These 2 pages will be attached back to back, using lamination..
What say you?
Roy.
You spelt 'journey' wrong in the sub-heading.
Also 'Dark Wizard' feels like it should be capitalized, especially if it's his title / name, unless he is just a dark wizard (one of many), in which case I'd stick with the lower case.
One final critique: centered and jagged text is tough to read. You're better off aligning it all to the left. WIth that said, what you've designed definitely gets the job done and I hope you do well on the interview. The game looks really well done!
Thanks for pointing it out!
@Adrenaline
Will make those changes, also my other projects will be with the same format,
Im printing this tomorrow, so today I can make changes as much as I like.
Ill upload more progress later on.
Cheers guys!
Roy.
Here is the Spin the Nut page:
And the back:
Roy.
And the back:
Roy.
Good job!
Same goes for "Try not to fall down" and "Think before you move!" Those are phrases that appeal to the consumer wanting to have a playable game and something challenging, but they don't highlight your skills as a developer. Maybe "physics engine" or "3D puzzler" or "collision bonuses" or something along those lines?
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Good luck!
---
Benjamin
Its all printed now, it came out very nice, tomorrow will tell
A big thank you to all you guys who helped me with this!
Roy.
Darren.
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