How would I go about implementing quests
EireStudios
Member Posts: 451
Hi guys, I'm going to try and implement quests into a project but I honestly don't know where to start, I'm not looking for someone to do it for me all I'm looking for is a few pointers as to how to achieve this using tables?
Any info would be great, thanks!
Any info would be great, thanks!
Comments
Hope this helps understand what I'm trying to accomplish
Hi @EireStudios Yes, your question is like asking "How long is a piece of string?" ;-)
Also, "A Quest" could be many things, depending on what you want the quest to be… each one would require different amounts of programming, and more than likely different amounts of experience with GSC to achieve.
Still, with one of your examples you mentioned, that might be relatively straightforward; it would involve game attributes to track stuff: integer attribute for the amount of enemies killed, and a boolean that switches to true for when the required amount is reached. Hope that's some help.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I'll keep trying a few different things and see what I can and can't do, thanks man