Hey :)
Yonben
Member Posts: 4
Hi,
I'm Yonben, new to GS. I'm 22, living in israel, and I mostly find myself overwhelmed by game ideas that are 20000% too hard for me (yet). So I decided to come here to learn more .
Like seriously, how am I suppose to make a nice game, on my own, without a graphics guy? :x
See you on the forum!
I'm Yonben, new to GS. I'm 22, living in israel, and I mostly find myself overwhelmed by game ideas that are 20000% too hard for me (yet). So I decided to come here to learn more .
Like seriously, how am I suppose to make a nice game, on my own, without a graphics guy? :x
See you on the forum!
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look at free easy templates and try to understand it and remake it
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A way for the user to select if they're choosing rock, paper or scissors.
The easiest way is to present them with three buttons, one for each choice. Each button would be an "actor".
A way to provide a short window of time in which the user can make their selection.
Probably a countdown timer followed by a 1 second window where they can choose. A countdown timer can be something as simple as displaying a number, then every second subtracting 1 until you reach 0.
You then need to make the game wait 1 second, and after 1 second one of two things will happen. Either the user will tap a button and you will register which one they tapped. Or they won't and after 1 second you need to stop letting the user tap a button and perform some other action instead, such as displaying a "You didn't play!" text or something similar.
Compare the user's choice with their opponent's choice.
If the user made a choice, you need to compare it against their opponent's choice. Then you just need to calculate all the possible outcomes. Let's assume the user tapped on "Rock".
If their opponent chose Rock as well, it's a draw.
If their opponent chose Paper, the user loses.
If their opponent chose Scissors, the user wins.
Tell the user if they won or lost.
At this point you have three important pieces of information: The user's choice, their opponent's choice, and if the user won. You then need to display, probably through some text, that the user won/lost/drew.
Obviously the more complicated the game is, the more difficult it will be to break down. But ultimately, every game can be broken down into these smaller steps - even something like GTA.
Making games with GameSalad is incredibly easy once you get the hang of breaking your ideas down into the small steps it is made up of. Someone familiar with GameSalad could make a really basic rock, paper, scissors game in literally minutes. Your best bet is to take your simplest idea, break it down into the necessary steps needed to play it, and then work through a few tutorials. As you work through them, keep an eye out for the tools you'll need to complete each step.
If you just watch tutorials a lot will probably go over your head. If you have some ideas in mind, and have worked out what you need to do in each step to make them happen, you'll spend your time going "Ah! I can use that to compare the choices!" and "Ooh, that's what I need to do to store the user's choice!" etc.
That's my experience, anyway
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You should look up tshirtbooth on Youtube. He has some great tutorials that have helped me tremendously
Hello @Yonben Welcome to the GS Forums too and best of luck in your future game-making. :-)
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