Camera Scrolling and Collision Box Confusion (Bug?)
Flamingbanana
Member, PRO Posts: 90
Hey all,
I am working with a movable camera and a non-scrollable HUD. One of my HUD actors is supposed to collide with another actor in a scrollable layer. But if the camera is in a different location (than its original location) and I try to make the actors collide nothing happens... but when I move the scrollable actor over to where the non-scrollables original position is the collision works. So why is it that the bounding boxes for non-scrollable do not move with the object on the screen or in other words why is the actor not in its true, visible position? Is this bug? Or am I doing something wrong?
Thanks,
Tad
I am working with a movable camera and a non-scrollable HUD. One of my HUD actors is supposed to collide with another actor in a scrollable layer. But if the camera is in a different location (than its original location) and I try to make the actors collide nothing happens... but when I move the scrollable actor over to where the non-scrollables original position is the collision works. So why is it that the bounding boxes for non-scrollable do not move with the object on the screen or in other words why is the actor not in its true, visible position? Is this bug? Or am I doing something wrong?
Thanks,
Tad
Comments
*bumpy
It's always better to attach an example file, where people can see and more easily troubleshoot the problem, descriptions can be daunting to some.
I created an example file for you this time round.
thanks