Camera Scrolling and Collision Box Confusion (Bug?)

Hey all,
I am working with a movable camera and a non-scrollable HUD. One of my HUD actors is supposed to collide with another actor in a scrollable layer. But if the camera is in a different location (than its original location) and I try to make the actors collide nothing happens... but when I move the scrollable actor over to where the non-scrollables original position is the collision works. So why is it that the bounding boxes for non-scrollable do not move with the object on the screen or in other words why is the actor not in its true, visible position? Is this bug? Or am I doing something wrong?

Thanks,
Tad

Comments

  • FlamingbananaFlamingbanana Member, PRO Posts: 90
    Really? no one?

    *bumpy
  • pHghostpHghost London, UKMember Posts: 2,342
    I can only confirm it is so, haven't found a way to get around it, if there is one.

    It's always better to attach an example file, where people can see and more easily troubleshoot the problem, descriptions can be daunting to some.

    I created an example file for you this time round. :)
  • FlamingbananaFlamingbanana Member, PRO Posts: 90
    Hm alright...

    thanks :)
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