Convert score into money

Pocket_TechPocket_Tech Member Posts: 50
edited December 2013 in Working with GS (Mac)
Hey peeps,

Im designing a game where I would like to convert the players score into money they can use in a store.

for every 100 points = 1 dollar

So I have set up,

change attribute - (Money.IN) to (Game.Score)/ 100

Change attribute - (MONEY) to (MONEY)+(Money.IN)

Save Attribute - (MONEY)

Then the game resets it self to the initial scene where i have a load attribute for (MONEY).

This works correctly for the 1st time round, however after I play the game for the 2nd time it doesn't.

Example of failure

The player plays the game through to get a final score of 100, at the end of the game the player receives 1 dollar.

The players game restarts itself and 2nd time gets once again 100 points, the 100 points are divided by 100 and the player receives another dollar, however the player now has 101 dollars.

Can anyone see what is going wrong? Or have a simpler way to convert my scores into another unit and to be able to save that unit?

Thanks guys, hope i explained myself properly. By the way these are real attributes.



Comments

  • grimmagelolgrimmagelol Member Posts: 18
    :o points to dollors. hmmm

    set when points = 100 into a rule

    Under the do section put a change attribute with change Money/dollors to money/dollors +1
    -also add change attribute points to 0.

    So when your points = 100 it change back to 0 and give u 1$ to spend in the shop.

    attributes should b integers

    I hope this works :D
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Althought @grimmagelol gives some good advice on fixing this, I still don't see why that's happening from the rules you listed. Can you post an actual screenshot of your rules and/or post a link to download the project file?

    Also, this subforum is for PAID requests so I'm moving it to the Working with GameSalad subforum.

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