State of GameSalad on 12-18-2013
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Remember to keep an eye on the roadmap page for the latest details on what we're up to in the kitchen! http://www.gamesalad.com/roadmap
Lots of exciting news this week, folks!
We've finally gotten our nightly builds deploying again. We're finding lots of bugs (with your help) and are churning through them as fast as we can. Once the nightly build is stable we'll pinch off a version for 0.11.0 and start the stable release process. Progress!
We've also formally launched our Tizen support and incentive programs. Get your games on the Tizen platform to take advantage of these incentive offers (minimum $50 cash bonus + 3 months of pro!). Read more about this exciting program here: http://gamesalad.com/gamesalad-and-tizen-terms-conditions
Chartboost and Revmob are in the latest nightly build. We're putting the finishing touches on web support so you can get these ad networks working in your apps.
Async multiplayer (and other network behaviors) are also in the latest nightly build. We're in the process of whipping up some basic documentation for these features. Keep an eye on the forums for more info soon.
We've got a new server status page for you. Check it out: http://status.gamesalad.com/
Progress is being made on designing and architecting the new cross-platform Creator. More news on this soon and it's exciting!
We're on vacation after this week until just after the new year. So don't expect too much in the way of updates until then! Happy holidays everyone!
Lots of exciting news this week, folks!
We've finally gotten our nightly builds deploying again. We're finding lots of bugs (with your help) and are churning through them as fast as we can. Once the nightly build is stable we'll pinch off a version for 0.11.0 and start the stable release process. Progress!
We've also formally launched our Tizen support and incentive programs. Get your games on the Tizen platform to take advantage of these incentive offers (minimum $50 cash bonus + 3 months of pro!). Read more about this exciting program here: http://gamesalad.com/gamesalad-and-tizen-terms-conditions
Chartboost and Revmob are in the latest nightly build. We're putting the finishing touches on web support so you can get these ad networks working in your apps.
Async multiplayer (and other network behaviors) are also in the latest nightly build. We're in the process of whipping up some basic documentation for these features. Keep an eye on the forums for more info soon.
We've got a new server status page for you. Check it out: http://status.gamesalad.com/
Progress is being made on designing and architecting the new cross-platform Creator. More news on this soon and it's exciting!
We're on vacation after this week until just after the new year. So don't expect too much in the way of updates until then! Happy holidays everyone!
Comments
Rest up. I will be pushing for fixes to my problems in the new year!
Bet you can't wait!
QS =D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
That sounds sexy.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Is there a plan to integrate Google play IAP sometime in the next few month, or even at all?
(I sent an email asking this a few weeks ago, but no answer).
Thanks
and happy holidays
It's on our internal list to add, yes. Not sure when though.
I thought that maybe you are unable to implement this feature due to the Amazon partnership, glad to see that isn't the case.
This will become even more relevant with multiplayer. As this is cross platform, you
would like to even up the field for all players from all platform.
Can't go IOS with IAP and ANDROID without.
Will keep an eye on the roadmap
Regards
Alex
I'll try. Company party tomorrow. Best bet is Friday!
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Nice work guys. Merry Christmas!
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Happy Holidays to all of you. . .
I Hope There is a great progress in 2014...
Thanks
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... Also thanks GS for the update, its a great Christmas present to see async find its way in...will purchase Pro again after the festive holidays... I'll be controlling the kids and drinking and eating too much to achieve much GS work before then.
I want to buy pro for the async multiplayer and the game I've been tinkering with... but also I need to update my old games for iOS 7 still.. and I've had emails from a few visually impaired players asking me to fix Audio Invaders as its one of the few games they love... so I'm doing it for my few fans. :-)
The active servers page looks smart... and will no doubt stop some of the posts of 'is the publishing server down?'
Have an awesome Christmas.. one and all... Ho Ho Ho...
Can we get documentation for multiplayer. Kinda useless to put multiplayer in nightly builds for a few weeks now without any documentation on how to use it.
Thanks
They only got back today...
http://forums.gamesalad.com/discussion/62830/gamesalad-holiday-schedules#latest
For all we know once people play with it they will change it based I the feedback.
Though recently they have been extra nice about documentation so I would say once the holidays are over and everyone is back at it we will see something roll out.
Cheers