Issues with removing saved Attributes...

I load a group of saved attributes when my game starts and they load correctly. They are all booleans. They start out as false and then set to true.

I then built in a button that resets the attributes back to their default values and that works, but when the game is closed and restarted the original saved attributes are reloaded.

When I reset those attributes back to zero and use a save attribute after each one shouldn't it update the old attributes?

Any ideas?

Thanks in advance!

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