What format of audio use?

What format of music and sounds I use for my game? I've seen it .Ogg to and m4a for sounds music. These are the formats I have to have my files to upload games to various platforms (ios, Android, amazon ...) or can use other formats of music and sound? thanks

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You can use other formats like .mp3, or even .wav

    .wav is uncompressed and GameSalad uses these types of files quickly, because instead of having to decompress other file formats that use compression, it plays it quicker because it's an uncompressed file. Although, you sacrifice file sizes as uncompressed files are large files, and therefore makes your game file larger.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    .wav is best. For files play ed frequently import them as sounds...for files played, say as at the beginning of a game...like a song...import as music. For the most part all files should be imported as sounds.
  • tarsiustudiotarsiustudio Member Posts: 130
    Thanks @SlickZero and @SlickZero for your help
  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2013
    @SlickZero
    You can use other formats like .mp3, or even .wav

    .wav is uncompressed and GameSalad uses these types of files quickly, because instead of having to decompress other file formats that use compression, it plays it quicker because it's an uncompressed file. Although, you sacrifice file sizes as uncompressed files are large files, and therefore makes your game file larger.

    . . . . you sacrifice file sizes as uncompressed files are large files . . . . .

    Although generally that's a good rule of thumb, there are a few caveats, for example you could have a mono 11khz 16bit uncompressed WAV that is smaller than its 320kbps stereo equivalent MP3 / AAC . . . .

    But generally with all things being equal (same sample rate for example) uncompressed files will be larger, just point out that with some behind the scenes meddling you could have fast loading files with a small memory footprint.
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