There must be a problem with the Android publisher

jigglybeanjigglybean Member Posts: 1,584
edited December 2013 in Working with GS (Mac)
2 apps, both different, both exit on start up. Both were uploaded since the server update/grade. No one else appears to be posting about this, or isn't publishing on Android.

@Codewizard can anyone from the GS team please have a look? The SAME apk file works fine if I use the Amazon Kindle publisher but if I use the Android apk file on Amazon, it exits on ALL devices as well.

Before the server update, there wasn't a problem and I don't want to risk updating the 2 working games, incase they will fail.

FYI I am using the Windows GS creator. Just updated the SDK with 4.4 but this issue was happening before that. Both game have no IAPs, the zombie game has no achievements and is stripped out as I wanted to see if features created the issue but its not

https://play.google.com/store/apps/details?id=com.jigglybeangames.santazombies

New game today, if anyone wants to try and see if it works

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Comments

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    @jigglybean please submit a support ticket and well will take a look at it.
    Just a FYI GS will be on Holiday break till Jan.
  • jigglybeanjigglybean Member Posts: 1,584
    I will do. Have a Merry Christmas over there and a great New Year

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  • jigglybeanjigglybean Member Posts: 1,584
    Just an update.

    I uploaded a new file, removed the custom loading screen(on GS publisher) added a new 'loading screen' splash page scene and everything worked a treat.

    So maybe the issue is around loading music at the start of the game? The reason I say this is because one of my games has a loading screen scene added and it worked.

    The app that was crashing had the custom loading screen(which only appeared for like 1/2 second) before exiting. It also had music that started on launch.


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