trying to choose tizen platform to make game??

CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
so when i go create new project how can i choose the tizen platform so i can make a tizen game,
the only thing gamesalad offers me is the following:
iphone landscape
iphone portait
legacy webgame
ipad portait
ipad landscape
720p hd
macbook
gamesalad arcade
kindle/nook portait
kindle/nook landscape

which one of these do i choose? :(


Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    iPhone Landscape, or iPhone Portrait
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    edited December 2013
    really that works?? also i was looking at fryingbaconstudios tutorial on how to install tizen/get everything to work and since its on a mac i couldnt understand since im trying to set it up on a pc and everything was different, is there a tutorial for pc users? thanks! @TheMoonwalls

    edit:
    ahh but theres different screen sizes :/ and i dont know how to work with screen sizes, as im still trying to figure out how to make my iphone 4s game work for iphone 5 screen
  • TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
    For a new project, like @TheMoonwalls suggested, start with iPhone. The engine will resize your game to fill different screen sizes as long as the aspect ratio is the same. The iPhone has a 16:9 aspect and many other phones are also 16:9, so it's a good primary choice.

    If you can design your game to support different aspect ratios, that's a big plus. But even if it doesn't, the engine will scale your game to fit as much of the screen as possible, using either the letterbox, stretch, or overscan technique. Tizen has been permissive of letterbox apps so far, so you can submit your apps that way, even your legacy iPhone 4s games.
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    so i can just submit my iphone 4s game and it will work for tizen?? @TaoOfSalad
  • SocksSocks London, UK.Member Posts: 12,822
    @TaoOfSalad

    Welcome ! :)>-
  • TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
    Yes, legacy iPhone games will work great on Tizen, with minor changes. At a minimum, you must add "back" button rules to every scene, which is covered in the Cookbook tutorial Optimizing Games for Tizen. See that same tutorial step for disabled IAP, GameCenter, etc if these behaviors are included in your game. Then select letterbox during publishing.

    Regarding publishing from a Windows PC, we updated the Cookbook tutorial to improve coverage of Windows-specific details. We also replaced the steps that required Terminal commands with things that can be done in the Tizen IDE. Since Tizen IDE is a cross-platform application, the instructions and screenshots are virtually the same on both Mac and Windows.
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    @TaoOfSalad thanks heaps, and yeh i dont use iap or gamecenter so that should be fine, thanks again
  • -Timo--Timo- Member Posts: 2,313
    edited December 2013
    @TaoOfSalad
    I made a game for iPad and also wanted to publish to tizen but one of the reasons was:
    The resolution of the application does not match the resolution of the device.
    [Expected Result]
    The resolution of the application must match the device.

    this means that is not full screen, doesn't it? what can I do about this to have it full screen?
  • BBEnkBBEnk Member Posts: 1,764
    The Tizen resolutions are 480x800 and 720x1280 so far, thats what shows up on apps on there site.And I submitted a app using Kindle Fire 580x1024 and overscan on the nightlybuild and it was just accepted today for sale.
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