trying to choose tizen platform to make game??
CodeMonster
ACT, AustraliaMember Posts: 1,078
so when i go create new project how can i choose the tizen platform so i can make a tizen game,
the only thing gamesalad offers me is the following:
iphone landscape
iphone portait
legacy webgame
ipad portait
ipad landscape
720p hd
macbook
gamesalad arcade
kindle/nook portait
kindle/nook landscape
which one of these do i choose?
the only thing gamesalad offers me is the following:
iphone landscape
iphone portait
legacy webgame
ipad portait
ipad landscape
720p hd
macbook
gamesalad arcade
kindle/nook portait
kindle/nook landscape
which one of these do i choose?
Comments
edit:
ahh but theres different screen sizes and i dont know how to work with screen sizes, as im still trying to figure out how to make my iphone 4s game work for iphone 5 screen
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If you can design your game to support different aspect ratios, that's a big plus. But even if it doesn't, the engine will scale your game to fit as much of the screen as possible, using either the letterbox, stretch, or overscan technique. Tizen has been permissive of letterbox apps so far, so you can submit your apps that way, even your legacy iPhone 4s games.
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Welcome ! >-
Regarding publishing from a Windows PC, we updated the Cookbook tutorial to improve coverage of Windows-specific details. We also replaced the steps that required Terminal commands with things that can be done in the Tizen IDE. Since Tizen IDE is a cross-platform application, the instructions and screenshots are virtually the same on both Mac and Windows.
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I made a game for iPad and also wanted to publish to tizen but one of the reasons was:
The resolution of the application does not match the resolution of the device.
[Expected Result]
The resolution of the application must match the device.
this means that is not full screen, doesn't it? what can I do about this to have it full screen?
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