*** The game is running very slow on adhoc *** what can be the reason ?
Biby
Member Posts: 28
Hi,
I tried my game on adhoc, it's running very slow and almost freezing every few seconds, what can be the reason ?
Anybody knows why ?
Thanks
I tried my game on adhoc, it's running very slow and almost freezing every few seconds, what can be the reason ?
Anybody knows why ?
Thanks
Best Answer
-
tatiang Posts: 11,949The purpose of doing adhoc testing is because processors and memory are vastly different on desktop/laptop machines and tablets/phones. It's not uncommon to have an app behave quite differently (or not work at all) during adhoc testing.
So to answer your question, we would need to know what kinds of constraints and timers you have, etc. You may want to make a copy of your project file and remove a bunch of images, sounds, and rules in small groups and do adhoc testing after each change to see what the cause is.New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Answers
I'm trying all day to use **EVERY X SECONDS TIMER REPLACEMENT** for the: self.motion.linearX.
For some reason it's not moving.
I was using
When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute self.motion.linearX TO 400.
How Can I replace with self.time or mod1 ?
Please Help
Thanks in advance
I would prefer to use the self.time to improve the performance
Hi,
I figured out my game based on timers,
All rules based on timers.
I tried all day to use the: **EVERY X SECONDS TIMER REPLACEMENT** for the: self.motion.linearX and Y.
For some reason it's not moving if I deleted the timers.
I was using
When: Game.Right is true ,THEN >> Timer: Every 0 Secs >> Change attribute: self.motion.linearX TO 400.
Otherwise: 0
When Game.Left is true ,THEN >> Timer: Every 0 Secs >> Change attribute: self.motion.linearX TO 400.
Otherwise: 0
When game.Jump is true, then >> Timer: Every 0 secs >> change attribute:
self.motion.linearY to 300.
Without timers the actor runs the animation without moving on X or Y axis
How Can I replace with self.time or mod1 ?
Please Help
Thanks in advance
You may need to provide more details or a link to download your project file because from the limited explanation you gave I don't understand why you are using timers. Are these for on-screen buttons?
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User