Help With a Flicking Game
Osci22
Member Posts: 7
I've been trying to make a game where you flick a ball and try to hit a target. I can't quite figure out how to make the flicking part without having the player be able to drag the ball all over the level. I was thinking of having some sort of force field that they can flick inside of or make it where it only moves after you finish the flick. Any help is appreciated!
Thanks.
Thanks.
Comments
Here's a demo (attached) hope it offers some clues . . . . .
You should just be able to double click on it and it will open (it's a standard GS file) . . . .
Are you on a PC ?
Try sticking .gameproj onto the end of the file's name . . .
If that's not working I can simply post the rules here . . . . . . hold on, I'll just do that . . . . . back in a second . . . .
Larger image: http://oi43.tinypic.com/23hszlj.jpg
When attribute "X" is less then (any number) then flick.
P.S . . . . the two constrain rules . . . . they are self.Motion.Linear.Velocity.X and self.Motion.Linear.Velocity.Y
I was thinking I could do something like constrain it to x and y until you release your finger. Would that work?
Is there a way to do this without dragging the actor around?
I want to be able to flick a static actor in the direction of the swipe like taking a penalty in football (soccer).
Thanks for any help
It’s not a bug – it’s an undocumented feature