New Line "\n" does not work in Tizen builds

slowcutslowcut Member, PRO Posts: 164
Hello,
it seems that the new line command ("\n") in the display-text behavior does not work in Tizen builds. I have tested it in the Emulator but instead of a new line the result is a written out ”\n". (With "\r" it's the same.)
Text from table cells also do not respond to this commands. A Line break in the table produced with "alt+return" shows a "\n" in the Tizen Emulator.

I have also tried to edit the .xml table file via the show Package Content way and replaced all "\n" inside the table with an "alt+return" but it changes immediately back into ”\n" when I save the GS-File.

Does anyone made the same experience? and maybe has find a workaround?

I don´t want do use the wrap inside function in the display text behavior because the results are not satisfying and will ruin all serious design efforts.

I need proper word wraps for all of my apps, but I have no idea how to achieve them for the tizen builds.

If anyone has an idea how to achieve them without the lua commands (and of course no wrap insider actor-stuff) I will be very thankful.

Comments

  • TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
    It's a bug. Submit a CS ticket.

    The \n would work with wrapping, but if you don't want to go that route, we'll have to make the fix on our end.
  • slowcutslowcut Member, PRO Posts: 164
    I have tried it but the "\n" does NOT work with wrapping.

    I have reported the bug and hoping that it will be fixed very soon.

    There is no way to publish proper built text based games to Tizen in the moment.

    There are not many text layout functions in GS (by the way I think the "\n" is the only one)
    but this one is momentary not working for the Tizen builds
  • slowcutslowcut Member, PRO Posts: 164
    This is what you get with wrapping inside actor checked.
    a few line breaks but not at the places they should be
    and lots of "\n"s and ”\r"s
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @slowcut you still need to submit a ticket to get into the bug fixing system properly.
  • slowcutslowcut Member, PRO Posts: 164
    @tenrdrmer I have already submit a ticket yesterday. Now I am hoping for a quick fix
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