Happy Holidays Gift -- Free Jointed Body / Poser
RThurman
Member, Sous Chef, PRO Posts: 2,880
Hope everyone enjoys the season!
I'm not sure how to describe this little gift -- except its free.
It shows how to link body parts together. You can have chains of links that influence each lower link. For example, the pelvis influences the upper leg, which influences the lower leg, which influences the foot.
Use the sliders to the left of the figure to move individual body parts. You can move the whole body by dragging the chest actor around. (Everything is ultimately linked to the chest actor.)
This could be easily modified to make all sorts of mechanical devices, like robots, or backhoes, or steam shovels.
This is an example of forward kinematics (http://en.wikipedia.org/wiki/Kinematic_chain). But perhaps someone out there would like to expand it so that its uses inverse kinematics, and make a ragdoll model (http://en.wikipedia.org/wiki/Ragdoll_physics). At any rate, I hope its useful for showing the how to link actors together in a hierarchical fashion. (Notice I never used the word "joint" once....)
http://www.mediafire.com/download/vx8o2xd8eipk693/GSMan2.zip
Happy Holidays!
RThurman
I'm not sure how to describe this little gift -- except its free.
It shows how to link body parts together. You can have chains of links that influence each lower link. For example, the pelvis influences the upper leg, which influences the lower leg, which influences the foot.
Use the sliders to the left of the figure to move individual body parts. You can move the whole body by dragging the chest actor around. (Everything is ultimately linked to the chest actor.)
This could be easily modified to make all sorts of mechanical devices, like robots, or backhoes, or steam shovels.
This is an example of forward kinematics (http://en.wikipedia.org/wiki/Kinematic_chain). But perhaps someone out there would like to expand it so that its uses inverse kinematics, and make a ragdoll model (http://en.wikipedia.org/wiki/Ragdoll_physics). At any rate, I hope its useful for showing the how to link actors together in a hierarchical fashion. (Notice I never used the word "joint" once....)
http://www.mediafire.com/download/vx8o2xd8eipk693/GSMan2.zip
Happy Holidays!
RThurman
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Genius !!!
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You could use a sine function to animated the parts for walking and running and jumping and so on . . . .
Hold on, back with a demo in a second . . .
https://www.mediafire.com/?t89fuyi1rbmm3z7
. . . . great stuff @RThurman - very cool and thanks for sharing !!
@Socks -- very, very clever!
Merry Christmas!
@RThurman
Hi RT, I'm away from a computer right now (in fact, in a different country) but really looking forward to checking this out when I get back home (3rd Jan)... As you did it, the joints solution is bound to be excellent! B-) (As will @Socks game file be too, for sure).
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@gyroscope -- Cheers! Hope you are enjoying your time away from the usual grind.
Happy Holidays!
Also, great work both @Socks and @RThurman !!!
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