Hero dies in GS viewer but doesnt in game!

Hi all

Strange bug this. I've released a game where the hero dies when I am testing in gamesalad but I watched a friend of mine play the game and he was able to pass through the enemy units.

Both also didnt fall in the pit I have to kill them/make them faster, they just sat there. Again, all this works on the GS viewer.

Android game
Windows GS

Anyone else experienced this or throw some light on it?

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Answers

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    Hi @jigglybean the glitch is the result of one of a number of reasons, I'm thinking, here's one possible scenario:

    The Boolean which changes to indicate the player dying is registering too late to take effect, so add a timer as a pause before other programming comes into play which might effect it... (very vague, I know but difficult to be more specific without seeing some rules/programming)... One thing possibly, if after the Boolean that changes to true is reset straight after, give that a pause, r move t further down the programming list. Hope that's some help.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jigglybeanjigglybean Member Posts: 1,584
    thanks I will take a look. It does seem odd watching him just bye-pass the enemies lol

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  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    As long as he's waving to them and wishing a merry Christmas, should be OK, no? ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jigglybeanjigglybean Member Posts: 1,584
    Hey
    I looked at the code again and it appeared to have an extra rule, which I removed. My Hero still dies and I will test it on a device to if that fixed it. lol. Odd - thanks for the tip.

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