How to keep actor falling (gravity) while moving left or right?

Hello community.

I have a problem...which is trying to get my stick figure to fall at a speed of 1000 WHILE moving left or right in the air. However, the actor refuses to comply, and glides at a very slow speed instead.

Not to worry, I at least have the actor falling the way I want him to, after he jumps and doesn't move in anywhere whilst in the air.

Here is my "move left" rule, attempting to keep the actor falling:

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If game.move left is True (when you click the move left actor, game.move left is set to true, "else" set to false)

Do>
move in direction: 180 (Relative to Scene in an Additive way)
At a speed of 300

accelerate in direction: 270 (Relative to Scene)
with acceleration: 1000

(other needed boolean attributes unrelated to gravity...)
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Clearly, I have something wrong here...
On top of that, I probably need some angle attributes to add? Which confuse me to a great extent as is?
Something like...
if vectorToAngle is blah blah blah then do blah blah blah...

Thanks for any help.

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