Slicing actors in two?
rubyswb
Member Posts: 4
I'm working on a game where you to slice blocks of ice and have the bottom half fall to the ground, and was wondering how I'd go about doing this? I've looked for templates for games similar to Fruit Ninja, thinking it might be helpful, but most of them seem delete the actor and then spawn another version of that animation, only sliced into several pieces, in its place. I'm not sure if this would work for what I'm trying to achieve since the player could cut the ice in an endless number of ways and I wouldn't be able to animate all the possibilities?
I don't know how clear this is, so I've found a trailer for a game similar to what I want to create. Hopefully that will help clarify what my intention for this game is.
Any help would be appreciated!
(PS. I'm new to Gamesalad so I'm not fully aware of the limitations etc. and you may have to dumb down your replies so it doesn't all go over my head haha)
I don't know how clear this is, so I've found a trailer for a game similar to what I want to create. Hopefully that will help clarify what my intention for this game is.
Any help would be appreciated!
(PS. I'm new to Gamesalad so I'm not fully aware of the limitations etc. and you may have to dumb down your replies so it doesn't all go over my head haha)
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Move on from this idea temporarily. Since you're still new, I suggest working on some other simpler game ideas. In the future when you've already gotten the hang of the engine and how programming with Gamesalad works, maybe Joints will already be implemented and you can revisit this game idea.
http://www.deepblueapps.com/ice-slicer/
Darren.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Got to agree with you on this one, like you say it's a rare thing, but this is pretty much impossible (or very very impracticable) with GameSalad. I can think of how you could slice a block with an arbitrary angle (the slice spawns two blocks [halves] with each of their negative spaces masked by two additional blocks - blocks which extract the angle of the slice to position themselves accordingly - and then the upper block moves [slides] according to the angle [with the mask constrained to it via trigonometry] . . . ), but it would be so horrendously complex that it would be very limiting (every additional slice would exponentially compound the problem) - even if it worked reasonably well the fact that GS doesn't support custom collision shapes would mean you would have to make further compromises with regard to the newly sliced block's collision with its surroundings.
GameSalad is great a certain things, this is not one of them.