making game more 3d?

allc1865allc1865 Member, PRO Posts: 777
Hi everyone. How do I make my game more 3d looking so that my arty isn't so flat? Any help would be great. Thanks!

Best Answers

Answers

  • tahakitantahakitan Member Posts: 102
    google: 3D
  • BBEnkBBEnk Member Posts: 1,764
    If your willing too take the time you can also create your graphics in a 3D program like Blender "which is Free" and make some nice 3D assets for your game it's really not anymore work and in some cases easier.

    Google: Blender , lol..
  • allc1865allc1865 Member, PRO Posts: 777
    Hi, @BBEnk, yeah, I was just wondering how to do it. It's something you have to do in the 3D program, not in gamesalad I read, so I'll just have to do more research on it to find out how to make those graphics.
  • allc1865allc1865 Member, PRO Posts: 777
    Thank you everyone for your reply. That helps me get a good idea and get started with where I need to go.
    Thanks!
  • RexCarsalotRexCarsalot Member Posts: 96
    Using a combination of layered foreground, middleground and background objects, applying/simulating Depth of Field blur where appropriate, can often achieve a 3D effect, regardless of the media you use. If applied correctly, the end result may be what you are hoping to achieve.

    If you are looking for a good hobby level 3D art and animation program, DAZ Studio is free and comes with many great freebies, including the Genesis and Genesis 2 models plus some starters for the characters.

    While they sell thousands of 3D models in their online store, some cheap others pricey but still low by industry standards, there are many of free resource sites online I've listed in previous posts, such as sharecg.com, renderosity.com's freebie section and several others. Most content creators permit their models to be used in 2D commercial projects, but you should check the readme files.

    And nope, I do not work for Daz3D and not affiliated with them in any way. But they make great software for those looking to venture into the world of 3D art and animation, and best of all they dropped the several hundred dollar asking price of the software to concentrate on selling content instead.
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