non ad version of your game question?

Hello all hope you all had a happy new year. Now i have a game out right now how i want to make it free with ads but how do i go about keepings ads of copies of people who bought the game and remove the ads if somebody wants to do a in app purchase to remove those ads? thank you!

Comments

  • wpatenwpaten Member, PRO Posts: 281
    edited January 2014
    There a couple of ways to do this but the easiest way I think is just to create a Game Attribute (Boolean). Name it Show Ads and set it to True. Then on the screens that you want to show ads you create a rule that says:

    if Show Ads = true then
    *** put your ad code here ***

    Then when you have a person buying in app purchases, you just set the variable Show Ads to false.

    That is a very basic way of doing it, but that'll work.
  • FallacyStudiosFallacyStudios Member Posts: 970
    ^ What he said... although I suggest making the boolean a False for Free, True for Paid.

    Attribute Boolean: Pro? = False (Show Ads)

    Reason behind that is with in app purchases it will switch a boolean you pick to true when they purchase. So it is just easier to have one boolean controlling all your Free game stuff versus your Pro game stuffs.
  • wpatenwpaten Member, PRO Posts: 281
    ^ What he said... although I suggest making the boolean a False for Free, True for Paid.

    Attribute Boolean: Pro? = False (Show Ads)

    Reason behind that is with in app purchases it will switch a boolean you pick to true when they purchase. So it is just easier to have one boolean controlling all your Free game stuff versus your Pro game stuffs.
    Not sure I understand. Why would it switch the boolean to true when I specifically tell it to switch to false?
  • FallacyStudiosFallacyStudios Member Posts: 970
    Last I checked the in app purchase auto changes the selected boolean to true when the purchase goes through. Unless they changed it recently.
  • wpatenwpaten Member, PRO Posts: 281
    Last I checked the in app purchase auto changes the selected boolean to true when the purchase goes through. Unless they changed it recently.
    Right but this is an attribute that we would set up completely separate from that. It would make no sense for Gamesalad to arbitrarily change boolean attributes. If that were the case then we would just use a numerical attribute and change it from 1 to 2. Same effect.
  • FallacyStudiosFallacyStudios Member Posts: 970
    What in the world are you talking about?

    In App Purchases switch the assigned boolean from false to true when they make their purchase correct?

    If so you only need 1 boolean to moderate between the Paid and Free versions. It doesn't make a whole lot of sense to have more, but if you really want to have a boolean for Ads and for Extra Levels and so on, go for it. If you only have a Free version and in an in app purchase to unlock all pro features, it is just overkill to have more than 1 boolean.
  • wpatenwpaten Member, PRO Posts: 281
    Ah i see what you are referring to. I wasn't thinking in terms like that but yes you are correct. @edward01 ? Do what @FallacyStudios said. ;-)
  • Hipster_Owl_StudiosHipster_Owl_Studios Member, PRO Posts: 214
    @wpaten and @FallacyStudios ok awesome thanks guys! for all your help im going to try this out today. i still believe gameasalad has one of the best communities out there! ;)
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