Tizen Publishing Updates 1-7-2014 and 1-9-2014
TaoOfSalad
Member, Chef Emeritus Posts: 83
We updated Tizen publishing today with bug fixes. We continue to investigate issues reported through Support. If you have an issue, please let us know with a bug report.
EDIT: We made a quick fix on 1-9-2014 to address the sound issue. We're including it along with these release notes.
Changes:
EDIT: We made a quick fix on 1-9-2014 to address the sound issue. We're including it along with these release notes.
Changes:
- Fixed overscan
- Added stretch
- Added accelerometer support
- Fixed more issues that would cause the game to halt on the initial loading animation
- Fixed missing line breaks in Display Text and other text layout parity issues
- Improved an issue when the back button rule is nested in another rule (but see Known Issues)
- Fixed an issue with Rotate To Position
- Fixed validation warnings seen in Tizen IDE
- Improved compatibility for some game projects created with the nightly build (but still not officially supported)
- EDIT (1-9-2014) Fixed an issue where sounds weren't loaded and would not play after a scene began.
- The back button rule may have unexpected results if you combine the key condition with other conditions in the same rule. This is because the magic of the back button that allows it to exit the app depends on the state change of just the key condition, not the whole rule. For example, you may encounter this problem if you are implementing 'back' logic on a complex single-scene game for which you need to conditionally enable or disable the back button rule. As a workaround, don't combine other conditions in the same rule with the back key and the 'All are valid' setting as a way to disable the back button. Instead, create a separate outer rule that controls the enabled/disabled state and put the rule with the back key alone inside that.
- In-App Purchase is still coming soon.
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And besides of you there is no one complaining about the sound issue.
At the moment I am stuck. I do not know how to fix the problem, because I do not know what initiates the sound problem and it is hard to locate the reason for that issue because everything works fine in the creator/viewer iOS devices.
I have replaced all sound, renamed all sound-files, add new sound files, removed all sound rules, etc but the problem does not vanish...
You have to scroll down to get to the volume controls.
I have sound in the Emulator for example when I delete an app or in the preset apps inside. And of course my computer speaker volume is set to max ...(it goes to eleven)
1 - Configuration file(config.xml or manifest.xml) is not valid.
2 - The application has failed to install.
I find this very strange as the game works as expected on the emulator with no issues at all. When I packaged it there were no errors or warnings ... I downloaded the widget file from the Tizen portal and installed it on the emulator again to make sure it works. It works as expected ... I am scratching my head. Any ideas ??? Could this have anything to do with the sound quick fix ??? I am not sure why the config.xml or manifest.xml would be invalid. Has anyone else got this issue ???
The official reply from the Tizen Certification Team can be found below. If you need more information please let me know .. Cheers ;-)
1 2289527 Automation Test [Content] Invalid Configuration [Defect]
Configuration file(config.xml or manifest.xml) is not valid.
[Test Procedure]
Check if the config.xml or manifest.xml is valid.
[Expected Result]
1.The config.xml file should be vaild in accordance with Tizen web application specification.
2.The manifest.xml file should be valid in accordance with Tizen native application specification. -
2 2289528 Automation Test [Function] Failed to install application [Defect]
The application has failed to install. Please check the failure log.
[Test Procedure]
Install application.
[Expected Result]
1. The application must be installed properly without causing any errors.
2. After installation, the launching icon should not be overlapped or distorted, and should appear clearly.
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(add row to table will still cause serious trouble in .wgts and kill the games in emulator)
I have noticed some strange back button behavior:
If I test the back button in one scene, it works fine and I am going back to start,
but then I can't go back to the scene. But I can go to other scenes, as long as I have not used the back button in this scene. If I have used back button in all scenes, I can't go anywhere from the start menu. If I use the back button in the start menu, the game closes and if I restart it, everything works fine again, as long as I did not use the back button in one scene, then this one is unreachable again.
(Actually I have no different scenes in my games, they are all one scene scenarios with moving camera to different places to simulate scenes to avoid any loading time or wheel)
It looks like, that the back button behavior does not reset and is still valid as long as the app closes.
Emulator problem? Code problem? My Problem? Anyone else with this problem?
I have sent my .wgt to Tizen and I am curious if they get rejected again or if they finally get approved.
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I'm trying to imagine a workaround but there's a lot of variables. It might work if you use Reset Scene in response to the back button. That should force the key conditions to reset. I realize that limits the possibilities but it might work as a workaround. The logic would be something like:
if on the main menu...
-- disable back button rules so game will exit on back press
if not on the main menu...
-- enable back button rules
-- when back button is down...
---- change game attributes to indicate scene should switch to main menu mode
---- reset scene