Windows and Android screen sizes question

VGXVGX Member Posts: 796
edited January 2014 in Working with GS (Mac)
Hi,
I know I may need pro but the question is can I publish a game made on Windows GameSalad to an Android phone?
Also because of all the different screen sizes on Android how do I know which one to make it for? i.e, I have a Note 3

Thanks

Comments

  • bryanearlbryanearl Wasilla, AlaskaMember, PRO Posts: 49
    Yes, you can publish to Android with a Pro Subscription, from Windows Creator.

    I will leave the screen size question to some of the others, as I have read a TON of conflicting information on that one!
  • VGXVGX Member Posts: 796
    Is there any useful info about Android screen sizes and what to do about it?
    Thanks
  • bryanearlbryanearl Wasilla, AlaskaMember, PRO Posts: 49
    I will tell you what I know about screen sizes, and anyone else please feel free to correct me if I am wrong here because am NOT a pro on this one...

    Basically, I make my Android game project set to 320x480 in Windows Creator.

    However, my images are DOUBLE the size that I have them set to in the Creator. For instance, my background image (that fills the entire 320x480 screen size) is actually 640x960, even though I have the background actor sized to 320x480 in Creator. If I have a button that is 45x120 in Creator, the actual image size is 90x240, etc...

    The reason I do this is because I *read* that the project size does not necessarily matter, as when the game is on a device, it will set the resolution according to the device and scale up the images in size. Therefore, as long as the images are actually the larger size, they will look good on a larger screen AND the smaller screen. Is this true? I really do not know, but my game does look really nice on all devices I have tried it on so far.

    Also, when publishing to Android, there are two options for the screen configuration, relating to the aspect ratio of the individual device. First is "Overscan", which will crop around the sides as necessary to always have the game "Full Screen" on any device. Second is "Letterbox", which will not crop anything, but will put a black "border" if the game does not fill the entire screen.

    I, personally, use Overscan because I want my game to always be full screen, with no borders. However, because I go that route, I end up leaving some extra "dead-space" on around the project to make sure that nothing important (buttons etc) get cropped on certain devices.
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