State of GameSalad on 1-8-2014
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Remember to keep an eye on the roadmap page for the latest details on what we're up to in the kitchen! http://www.gamesalad.com/roadmap
I hope everyone had a nice holiday. I know I did. Now, back to business!
This week we're focusing most of our efforts on squishing bugs in the latest nightly builds. We're churning through them as fast as we can. We've been upgrading the Windows Creator to improve performance and stability. You should start seeing updated versions for Windows showing up in nightly builds soon.
We also released some early adopter documentation for multiplayer support. Read more about that here: http://forums.gamesalad.com/discussion/63185/async-multiplayer-early-adopter-documentation
Not much more to report. I'll update the roadmap shortly with the latest info. Talk to you again next week!
I hope everyone had a nice holiday. I know I did. Now, back to business!
This week we're focusing most of our efforts on squishing bugs in the latest nightly builds. We're churning through them as fast as we can. We've been upgrading the Windows Creator to improve performance and stability. You should start seeing updated versions for Windows showing up in nightly builds soon.
We also released some early adopter documentation for multiplayer support. Read more about that here: http://forums.gamesalad.com/discussion/63185/async-multiplayer-early-adopter-documentation
Not much more to report. I'll update the roadmap shortly with the latest info. Talk to you again next week!
Comments
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Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
The words "This behavior is done outside Playtogether's system" are like music.
So @CodeWizard - what's the story? Could I use GameSalad to make a multiplayer game without any third-party involvement?
If that's true, and the pesky Metrics Gathering goes away, then GameSalad is looking awesome.
You sure could. So long as you can whip up all the server-side code and use the URL functions.
Is the data transfer secure? Could GameSalad send/receive the data over HTTPS or some other protected means?
I've been going over the process in my head and I'm not quite sure how to manage login information. I don't want to send passwords in plain text.
pinch off?
Constrained objects to have the option to keep collision rules in the attribute window. Just a little boolean. Every other touch setting does not follow touch quick enough. It is too laggy.
"Have you ever wanted to play a sound or piece of music using an expression to compute the name? Well once we tackle this task, you'll be able to!"
Pinch off:
pinch something off (of) something and pinch something off
to sever something from something by pinching. (Of is usually retained before pronouns.) Pinch the buds off the lower branches so the one at the top will bloom. Pinch off the lower buds.
In other words; taking the things that work in the nightly build branch and graft them into the stable build branch.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
It has been a long wait since Mobclix gine belly-up
Can we have a target date for this?