Sorry gamesalad viewer question
butterbean
Member Posts: 4,315
So I've completed downloading both the new version of GameSalad creator as well as the viewer.
I've created an provisioning profile with the name for my App and installed the provisioning profile into Xcode successfully.
The step I'm having trouble with is #2:Step 2. Modify the Xcode Plist File
We can now jump into the Xcode project to make sure the setting match the parameters we created in the earlier steps.
(1. The first step is to open the .xcodeproj file that was downloaded from the Project Management page on the GameSalad website. This process was covered in the Converting your GameSalad game to an Xcode Project page.)
Do I have to convert my game (even though it's not complete) into an Xcode file in order to test it on the viewer?
When I open Xcode, a game name isn't there, so I'm assuming you have to load that into an xcode file just to test it on the viewer right?
This is quite a process just to test games on the viewer, hopefully this will be less of a hassle in the future!
I've created an provisioning profile with the name for my App and installed the provisioning profile into Xcode successfully.
The step I'm having trouble with is #2:Step 2. Modify the Xcode Plist File
We can now jump into the Xcode project to make sure the setting match the parameters we created in the earlier steps.
(1. The first step is to open the .xcodeproj file that was downloaded from the Project Management page on the GameSalad website. This process was covered in the Converting your GameSalad game to an Xcode Project page.)
Do I have to convert my game (even though it's not complete) into an Xcode file in order to test it on the viewer?
When I open Xcode, a game name isn't there, so I'm assuming you have to load that into an xcode file just to test it on the viewer right?
This is quite a process just to test games on the viewer, hopefully this will be less of a hassle in the future!
Comments
When you've done that, here's what I've done.
Shut off the device, start Game Salad. Load your game in GS, turn on the device. Start the viewer on the device. GS should detect via the wifi network that the viewer is running and an icon will appear at the top of the screen to allow you to transfer your game to your device.
Open that up with Xcode. There's full details here:
http://gamesalad.com/wiki/developing_for_iphone:building_gamesalad_viewer
Hope that helps!
QS =D
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Went into build, typed in code signing, and next to any iphone OS device under Value: Iphone Developer: I selected my name with a serial number , hit build and go, and get an error message...
I also tried activating the subscription in Gamesalad creator, and typed in email address and password, and said it couldn't authenticate
Next to any iphone OS device, should there be a name of some sort in the drop down menu under value? I found my name, but it was under my provisional app id for one of my games....
I just want to test the game in the viewer not export it, but do I have to create a provisional app id in order to test game on the viewer?
If all this fails, there may have been a problem during one of the steps in the setup. In that case I recommend you start over. Delete your certificates in Keychain Access, delete any provisioning profiles installed on your device and your computer through Xcode, and then delete them all from the Program Portal. Then start from from the beginning in the wiki and be careful not to miss a single step. The only item you won't be able to delete will the the App ID, but that's ok. Just ignore it and create a new one.
Because the Viewer is dependent on having a developer certificate and provisioning profile, be sure to pay special attention to those steps.
I hope this helps.
Where is this magical "Converting your GameSalad game to an Xcode Project" page you mentioned in the opening post?
Thx,
Chelse
All the converting is handled on their servers.
You click the orange arrow to publish your game, they send you back a compiled .app