Choppy rolling/interpolated score

j75j75 Member, PRO Posts: 235
edited January 2014 in Working with GS (Mac)
I made a rolling score using a timer which makes the score increase every second.

I then used the interpolate function to make the score increase in real time.

It works and counts in a rolling fashion but it is not consistent. It seems to slow down and speed back up constantly.

I tried adjusting the interpolate duration and the timer but nothing helped.
Is it even possible to do this with custom font/images for the score numbers?

Thanks.


Comments

  • 3itg3itg Member, PRO Posts: 382
    edited January 2014
    Try using "Greater Than or Equal To" or "Greater Than" in your interpolate rules instead of "="...

    Play with your values too, example:
    When game.Value is "Greater Than or Equal To" .9
    < make change here >

    You may also need to account for the time it takes to animate. If you fire a different rule while the conditions of another rule are still valid you my get unexpected results. You can use "Otherwise" to help eliminate some of this.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    It's going to be next to impossible to suggest anything (beyond guesses) unless you share the rules that are causing these issues.
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