Choppy rolling/interpolated score
j75
Member, PRO Posts: 235
I made a rolling score using a timer which makes the score increase every second.
I then used the interpolate function to make the score increase in real time.
It works and counts in a rolling fashion but it is not consistent. It seems to slow down and speed back up constantly.
I tried adjusting the interpolate duration and the timer but nothing helped.
Is it even possible to do this with custom font/images for the score numbers?
Thanks.
I then used the interpolate function to make the score increase in real time.
It works and counts in a rolling fashion but it is not consistent. It seems to slow down and speed back up constantly.
I tried adjusting the interpolate duration and the timer but nothing helped.
Is it even possible to do this with custom font/images for the score numbers?
Thanks.
Comments
Play with your values too, example:
When game.Value is "Greater Than or Equal To" .9
< make change here >
You may also need to account for the time it takes to animate. If you fire a different rule while the conditions of another rule are still valid you my get unexpected results. You can use "Otherwise" to help eliminate some of this.