Promo Videos - Are these any good? Please rate them
colander
Member Posts: 1,610
I have redone my promo videos for my games and I need to know if they are any good. I like them but that doesn't mean jack if no one else does. The first one is 1.10 and the second one is 1.30 long.
Can you have a look and rate them out of 10 and don't pull any punches if you don't like them. Also tell my why, I really need the feed back so I can try and make something people might enjoy. I would really appreciate any comments you have good or bad, thanks guys and gals.
Can you have a look and rate them out of 10 and don't pull any punches if you don't like them. Also tell my why, I really need the feed back so I can try and make something people might enjoy. I would really appreciate any comments you have good or bad, thanks guys and gals.
Comments
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The second video was a bit more interesting because of the music choice and the gunfire sfx however it was also too long, by about 25-30 seconds.
I personally would use cutscenes to show titles about different aspects of your game:
"Massive Gunfire Sound Effects!!!"
"Destroy ALL the Fruit…If You Can!!!"
Etc.
Make it fun for me to watch, instead of what you have here which is more of "I just watched you play your game for a minute."
Just my 2 cents of course.
Anyone else? Come on tell me what you think.
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"5 difficulty settings!" etc.
The gameplay we see should be in shorter bursts, as he mentioned. That seems the key thing to me.
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Anymore? Please don't hold back.
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Also, I'm not convinced by the bar of text on the side of the screen in the first video, it is just encouraging the user to not focus on the all important eye-catching gameplay. Put yourself in control of when the user reads the different pieces of information so that they have the greatest impact.
And personally, I would just spend a few more hours perfecting your games before you do the promo video visually. For example custom fonts on the score etc. make a BIG difference to how professional a user rates your game. I do really like the graphic effects of the fruit splattering though, especially on the watermelons!
Cheers
Max
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Check out the video posted here for an idea of what a game trailer can be.
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Max
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I have redone the Shooting Food promo. I am using Camtasia for editing, it has a low fps rate of 30 so I recorded in Quicktime and used a usb mic for decent sound effect recording. If someone knows of a better screen recorder and editor than Camtasia let me know.
I added some effects to the text so I am keen to know what you all think. FBS and tatiang thanks for the examples it made me try harder to implement some effects. Still learning what Camtasia can do. There call out boxes are pretty sucky so I didn't use them might try and make my own next time. Thanks again all.
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It’s not a bug – it’s an undocumented feature
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Also I'm not sure you need to point out to people that the guns have gun fire sound effects or any of that kind of stuff.
From what everyone is saying text in general should be avoided. So I guess I should use banner images like tatiang's example. One thing I like about text is you can still see what is happening behind it.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
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Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template