animation problem
Manchester City
Member Posts: 2
hi , i am creating a game in which there is a bomb , i have created the animation for when the bomb explosion collides with the rock , the rock destroys and the animation starts but what happens is when the animation of bomb explosion starts it automatically starts falling down and the other rock also destroys , therefore i need to do something by which , the animation of bomb explosion stays at its place or when it falls the other rocks do not get destroyed
(note : i have used the same rock everwhere )
(note : i have used the same rock everwhere )
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Best to put a self attribute on the bomb itself to tell it its gone off so you can make a rule to have it only activate when in ready state - that way when its triggered you can have it NOT do anything if it hits something else (like when self.Active=No Collide with rocks can happen. When self.Active = Yes (triggered when it goes off) spawn explosion - but other collisions will not affect it.