Animation help - ideas on how to trim down frame length

Ok so here's my issue. I've got a bunch of actors that animate when killed. The animation length is 40 frames total. Each of them have specific 10 frames at the start of their animation but then the remaining 30 frames in the animation are the same for every single actor. How can I program a rule so that GS will play the first 10 frames specific to each actor then use the same 30 frames that can be shared?

If this can be solved it will prevent me from having a ton of extra png files in my app.

Thanks

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    Just use the repeating frames for each actor, it's as straightforward as that.

    Each animation behaviour gets its own unique 10 frame start - and then you place the common 30 frames that they all share into each actor's animation behaviour.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    Hi @sawkastee I don't think there's any way around producing individual Animate behaviours as needed but there's a "trick" for making life easier for you:

    Bring in your shared 10 frames into a new Animate behaviour. Then drag that to Custom Behaviours. Now simply drag that out and add the specific frames required for each different actor.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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