Async multiplayer (playing with friends?)
In this new feature theres a way to play the game with friends? like fun run? that you will have a list of friends in the game.
or maybe connect youre friends from the facebook?
or maybe connect youre friends from the facebook?
Comments
yeh didnt think about that, guess ill be buying pro when i can
I have two project files that connect with different playstogether accounts and one joins a game that the other has created. The game is then started and I switch to a debugging scene that lists the NetworkGameInstances table data.
The only columns for the current game/row that ever have data are: 1, 4, 6, 9, 12, and 13.* Since the player 2 data is in columns 14 & 15, I can't access it because it's blank.
*And that's only for the player/device that has joined a game; when I create a game, the NetworkGameInstances table is completely empty (one row of zeroed out data) for that player. I left the boolean columns off the list because my DisplayText expression finds them invalid. I'm guessing they are working, I just haven't taken the time to display them properly.