Async multiplayer (playing with friends?)
ChillBox
Member, PRO Posts: 115
In this new feature theres a way to play the game with friends? like fun run? that you will have a list of friends in the game.
or maybe connect youre friends from the facebook?
or maybe connect youre friends from the facebook?
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yeh didnt think about that, guess ill be buying pro when i can
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I have two project files that connect with different playstogether accounts and one joins a game that the other has created. The game is then started and I switch to a debugging scene that lists the NetworkGameInstances table data.
The only columns for the current game/row that ever have data are: 1, 4, 6, 9, 12, and 13.* Since the player 2 data is in columns 14 & 15, I can't access it because it's blank.
*And that's only for the player/device that has joined a game; when I create a game, the NetworkGameInstances table is completely empty (one row of zeroed out data) for that player. I left the boolean columns off the list because my DisplayText expression finds them invalid. I'm guessing they are working, I just haven't taken the time to display them properly.
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