Async multiplayer (playing with friends?)

ChillBoxChillBox Member, PRO Posts: 115
edited January 2014 in Working with GS (Mac)
In this new feature theres a way to play the game with friends? like fun run? that you will have a list of friends in the game.
or maybe connect youre friends from the facebook?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    You should be able to see the list of users based on the instances data. Each game is another row in that table where the columns list the players 1-8 by name and by ID. So basically you'd need to create a listing that sorts through the rows and list the game ID and then when you select the game ID transfer that to you're join game button.
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Yeh. Hope there's real time multiplayer soon. If gamesalad brings that. Then I will be going pro for sure
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    I love gamesalad as it is at the moment. But real time multiplayer would put gamesalad from 100% awesomeness to 800%
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    yeh thats a true point actually, and since turn based is only possible we could create a game like bikerace? couldnt we? its where you see how fast you can race the track by yourself then another person has to beat it when they turn on there phone, so "turn based"
    yeh didnt think about that, guess ill be buying pro when i can
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    so is it possible to code all of the multiplayer stuff but it just wont work unless i buy pro?
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Yeh I will go pro. Just gotta save up abit more
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited January 2014
    You should be able to see the list of users based on the instances data. Each game is another row in that table where the columns list the players 1-8 by name and by ID. So basically you'd need to create a listing that sorts through the rows and list the game ID and then when you select the game ID transfer that to you're join game button.
    Should. Has anyone gotten this to work? I know we're in early adoption stage so I'm not expecting too much but... I can't get this data.

    I have two project files that connect with different playstogether accounts and one joins a game that the other has created. The game is then started and I switch to a debugging scene that lists the NetworkGameInstances table data.

    The only columns for the current game/row that ever have data are: 1, 4, 6, 9, 12, and 13.* Since the player 2 data is in columns 14 & 15, I can't access it because it's blank.

    *And that's only for the player/device that has joined a game; when I create a game, the NetworkGameInstances table is completely empty (one row of zeroed out data) for that player. I left the boolean columns off the list because my DisplayText expression finds them invalid. I'm guessing they are working, I just haven't taken the time to display them properly.

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  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Yeh. Hope there's real time multiplayer soon. If gamesalad brings that. Then I will be going pro for sure
    Ug. I kinda want to respond to that but I'm thinking I'd better not. ;)
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