Art-I Just Don't Understand
11XIndustries
Member, PRO Posts: 28
I cannot wrap my head around the art files. My designer sent my background to me at 1915 × 640 pixels. So, I will need to go into inkscape and change this to, say 2048 x 640? And say the designer sent me a character at 362 × 315 pixels. I will need to change this character to what? If I just directly change this character, it will not look right. It will look boxy. In addition, I need the are to be able to work on the iPhone and iPad.I will be using inkscape to make the changes. I just can't wrap my head around it. All the file sizes that are divided by 4 will make everything boxy and not proportionate. Can someone explain this in detail to me.I am just not getting it.
Comments
If your scene is 1024x768 your background has to be 2048x1536.
I if your actor is 32x32 your art has to be 64x64
It’s not a bug – it’s an undocumented feature
You should plan your game with desired actors size and have your art person design them at 2x the height. Or just ask them to provide vectors and you can enlarge at will without losing quality
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You make a scene that is 1024x768 (ipad default template) but make BG 2048x1536.
You design the actor's size around the 2048x1536 specs - but on a scene that is 1024x768 , non-retina, it'll look big because the actor was originally designed for the retina display.
When I create an iPAD game - use the 1024x768 template and a 2048x1536 background, import the image for the actor as if they are scaled to 2048x1536.. but won't they look bigger if it's on a non-retina ipad?
Ahh it's so confusing how Apple has done this, and introducing yet another iphone with different dimensions such a headache!
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You won't have to scale your actors if you do the above.
Darren.
But if you want optimum quality, make your images divisible by 4.
If you don't want the aspect ratio to change (I'm guessing this is what you mean by 'boxy') then I'd simply enlarge the canvas size of the image file (which does not enlarge the image) to 364 x 316 pixels, that's an extra pixel on the left and the right and an extra pixel added onto the height - now it's divisible by 4. I'd work to iPad size - whilst bearing in mind that you will need to make a more landscape version from the iPad version.