how to create an actor that can be dragged by fingers on ipad

I am trying to make a puzzle game for my toddlers to play on ipad. I want to be able to drag a piece of puzzle and put it in a picture. For example, I want them to be able to drag an eye and put it on a horse's face. Can I do this in gamesalad?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    Yep, someone asked a very similar question just the other day, let me dig out the thread for you . . . . .


    Hold on, back in a minute . . . . :-B
  • PandaParentsPandaParents Member Posts: 64
    Thanks for your time. I really appreciate it. I read the thread and in the post, it says when "touch is pressed" with "self.CantDrag <1" and can make it lock my using" touch released" with change attribute "self.CantDrag to 1". I know the function of touch but I don't know what is self.CantDrag and how to use this.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    @PandaParents
    Thanks for your time. I really appreciate it. I read the thread and in the post, it says when "touch is pressed" with "self.CantDrag <1" and can make it lock my using" touch released" with change attribute "self.CantDrag to 1". I know the function of touch but I don't know what is self.CantDrag and how to use this. </blockquote>

    Ignore all that stuff, that's part of the OP's question, scroll down to my answer to his question (the 3 posts in a row where I have posted some demo project files).
  • PandaParentsPandaParents Member Posts: 64
    Thank you both. I got it worked! Socks, your second file was really easy to follow. Also, very nice art work. I have another question. How do I make the puzzle piece go back to original place if it doesn't overlap or collide with the detector?
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