What is the best way to turn off multi-touch?
kolabo
Member Posts: 240
What is the best way to allow only one touch to register on the ipad screen at a time?
Best Answer
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tatiang Posts: 11,949See the attached image. The game.Touches.Count attribute can be found in the Devices section of the Attribute browser.
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Answers
I will try breaking the project down to the essentials with only two actors and see if this still happens then.
Anyone have ideas for this?
You are (again) the latest victim of the answer=deletion forum bug . . . . :ar!
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cut . . . . paste
@CodeWizard
@Codemonkey
@dgackey
There is an issue with the forum whereby a post accepted/marked as the 'answer' has its attachments deleted. Someone asks a question, it's often replied to in the form of a demo project, or a screenshot, if the person asking the question accepts this response as the answer, the forum then dutifully deletes the attachment !
Of course the person asking the question got their answer, but the thread then becomes a lot less useful to those in the future looking for answers to similar questions and the person taking the time to make the demo has their efforts erased and we end up with lots of . . . "Cheers for the demo, that solved the problem" and "Thanks, that's a much faster way of doing it" . . . but no actual file for people to look at, just a few orphaned clues . . . which kinda' defeats the point of attachments.
This has been going on for months now, there are workarounds (only posting the typed out code, using external file hosting sites) but the problem is that people always aren't aware of the issue, so just use the built in attachment link not knowing their efforts are often doomed , I know you've got a lot on your plate, but it'd be cool if there was an easy fix for this at some stage, and I'd guess it wouldn't be you who would be sorting out but your web people so it's not like a solution would take your focus away from more important things.
I had attached a screenshot but it's not really necessary. The solution is to have a rule condition for game.touches.count (or whatever it's called... on my iPhone right now) equal to one.
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