@chimoru if you watched the video I explained why you can't display the names. There is a bug on the play together API that is not returning the name to the networkgameinstances table. When it's fixed all you have to do is change the row numbers in the display.
Hi @FryingBaconStudios, first of all thanks you very much! I'm eager to include this tool in my games. But I must admit I feel a little bad, because I still have not enough level to make such contributions to the community
Hi @FryingBaconStudios, first of all thanks you very much! I'm eager to include this tool in my games. But I must admit I feel a little bad, because I still have not enough level to make such contributions to the community
Thanks again and keep going!
We all started somewhere. No worries it can take a year to really grasp GS heck now with the new features it may take longer now. With all these features coming so fast now I myself don't have enough time to keep up..lol
I'm staying focused on building multiplayer games with playstogether as this is how most GS users will ultimately execute them. I'm resisting the urge to explore many of the new options. I have concepts spinning wildly in my head for many of the new features. I've already got the code in my head to use the new table search and touch booleans to build a true 8 touch multitouch system. But I want to fully understand multiplayer and help get that debugged and provide tutorials for the community. Slow and steady wins the race!
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
But I must admit I feel a little bad, because I still have not enough level to make such contributions to the community
Thanks again and keep going!
We all started somewhere. No worries it can take a year to really grasp GS heck now with the new features it may take longer now. With all these features coming so fast now I myself don't have enough time to keep up..lol
I'm staying focused on building multiplayer games with playstogether as this is how most GS users will ultimately execute them. I'm resisting the urge to explore many of the new options. I have concepts spinning wildly in my head for many of the new features. I've already got the code in my head to use the new table search and touch booleans to build a true 8 touch multitouch system. But I want to fully understand multiplayer and help get that debugged and provide tutorials for the community. Slow and steady wins the race!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Due to multiplayer interest bumping.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS