landscape orientation from right to left and a portrait error?
beatrage
Member Posts: 126
I'd like to ask some help here about an error in my game because when i change my orientation on my iphone ( and GS autorotation is already marked on all scenes fror landscape right and left ) my game runs smoothly on the landscape right ( and i can flip alot the accelerometor from the left to the right position without changing the orientation from landscape right to left...BUT...when i am on the landascape left position and starts to flip the left or right accelerometer a lot it goes to the right landscape position... why is that happening?
do I need to change the accelerometer values or something? is there a why to constrain the portrait orientations to lock them or to turn them off ?
I am tunning my game this week to resend it again as it was rejected for the orientation rules ( for ipad and iphone ), quantum sheep could you help me on this one?
Problem :
orientation landscape right -> flip the accelerometer to the right or left -> my character goes left or right smoothly
orientation landscape left -> flip the accelerometer to the right or left -> my orientation goes back to the landscape right position
any tips here my friends?
do I need to change the accelerometer values or something? is there a why to constrain the portrait orientations to lock them or to turn them off ?
I am tunning my game this week to resend it again as it was rejected for the orientation rules ( for ipad and iphone ), quantum sheep could you help me on this one?
Problem :
orientation landscape right -> flip the accelerometer to the right or left -> my character goes left or right smoothly
orientation landscape left -> flip the accelerometer to the right or left -> my orientation goes back to the landscape right position
any tips here my friends?
Comments
for having me pay 99 dollars on a beta engine and not even answer my simple questions GameSalad support team !
How can I change the rotation by myself and not with an autorotation option fixed?
It seems that even if you don't use a portrait autorotation orientation(uncheck the option) gamesalad uses less position axis to flip one of the landscape positions to the other one! The landscape where the home button is in the left position!( so I am at that position and if I start flipping my iphone axis to the right or left a little more it flips to the other landscape orientation.
My ipad users are complaining about that saying that they have to lock the position on their ipads.
SO I am paying the price again...
I wish I could help you mate, but it's a question I was going to ask myself. Currently, my game always starts out in one rotation, when I want it to start in the other!
Who knows???
QS :O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But by saying that way I got your attention right?
anyway I am not angry and you misunderstood something here:
it's not about starting in one or another landscape position...
It's about you starting your game and you are playing it with the accelerometer in a right landscape position and when you flip th orientation to the left landscape position and start playing the game at that position with the accelerometer...if you are controlling an object(actor) and you want it to go to the left you flip alittle to the left right...but at the left landscape position if you flip more to the left ( using or not th accelerometer ) the orientation goes back to the right landscape position...and at the right landscape position this never happens...you can move all the way to the left or to the right but the orientation still keeps at the right orientation.... Did you got that?
Here have a promocode from my game robber bomber and play it using the accelerometer and try to play it in both orientation in landscape
Promocode: W44EY3LNAJM4
enjoy it and if you like it make a review for me at my app store i still don't have any reviews there...but it's ok
I kinda get what you're saying... it may be a bug.
I haven't touched the accelerometer stuff to be honest - perhaps someone who has can shed some light?
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Sorry for the slow response. Our dev team has looked into it and this should be corrected with the next release.
--Yodapollo
Good Job YODA!