Testing on your device...

digitalzerodigitalzero Member, BASIC Posts: 639
I'm developing a game that will be available for the iPhone legacy... The file and everything is set for exactly that... I am about to get rid of my iPhone but I still have an ipad... Is there any way to just test on there with the file being the specifications of the legacy iPhone and what should I be looking out for in terms of things that can go wrong

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I'm developing a game that will be available for the iPhone legacy... The file and everything is set for exactly that... I am about to get rid of my iPhone but I still have an ipad... Is there any way to just test on there with the file being the specifications of the legacy iPhone and what should I be looking out for in terms of things that can go wrong
    All iPhone games are able to be played on the iPad. Note though, apple will reject your game if it's legacy only. You have to support the iPhone 5 resolution.
  • digitalzerodigitalzero Member, BASIC Posts: 639
    @braydon_sfx how do I make it so that it supports both?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You have to use overscan or stretch to make the project fit an iPhone 5 screen
  • digitalzerodigitalzero Member, BASIC Posts: 639
    @tenrdrmer WHAT THE HELL IS OVERSCAN :( :( :( so much stuff i dont know now
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Overscan is the official name of the crop option when you change the platform while previewing on the creator. Basically it scales the screen out to fill while keeping the aspect ratio and the chops off anything out of view.
  • digitalzerodigitalzero Member, BASIC Posts: 639
    How do I get to this?... Sorry @tendrmer I haven't used this in a long time
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