Drag and drop the only way?

Other than drag and drop, is there other ways to manipulate behaviors? Like going into a text document and writing out the behaviors?

I like drag and drop, but what if I want to copy and paste the text that composes my game's behaviors for another game I'm making? Would I have to make it from scratch and drag and drop everything I did all over again?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    . . . . what if I want to copy and paste the text that composes my game's behaviors for another game I'm making?
    Employ the magic of cut and paste.
  • FrantoFranto Member Posts: 779
    So it's possible then? O _0 My dreamweaver shows the "code" of the behaviors, making me wonder what would happen if I copy and past that into another game, or would it break the other game if done incorrectly?
  • SocksSocks London, UK.Member Posts: 12,822
    So it's possible then? O _0 My dreamweaver shows the "code" of the behaviors, making me wonder what would happen if I copy and past that into another game, or would it break the other game if done incorrectly?

    If you want to roll the dice you could get into editing the XML files, but a more straightforward way is to open the two games - your new game and the donor game - and cut and paste (or option drag) the elements, rules, images (etc) you want from one to another.
  • FrantoFranto Member Posts: 779
    Hmm, I haven't been able to open two games at once, it just opens a new game. I'm on PC, so it must be a mac thing.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    Hmm, I haven't been able to open two games at once, it just opens a new game. I'm on PC, so it must be a mac thing.
    Ah! Yes, you are right, there are differences in this department between Mac and PC, I'm on a Mac so can't really comment on PC stuff, but on a Mac you can basically drag whole bunches of rules and stuff from one project to another.
  • FrantoFranto Member Posts: 779
    That sounds really awesome. = X Would make things easier if it were on the windows version. :bz
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    It mights be possible to make a copy of the Creator application in Windows and run two separate instances of it, each with a different project file open. I know it works on the Mac (but isn't necessary except for Multiplayer testing).

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  • SingleSparqSingleSparq Member Posts: 1,339
    Hmm, I haven't been able to open two games at once, it just opens a new game. I'm on PC, so it must be a mac thing.
    Ah! Yes, you are right, there are differences in this department between Mac and PC, I'm on a Mac so can't really comment on PC stuff, but on a Mac you can basically drag whole bunches of rules and stuff from one project to another.
    Keep in mind any custom attributes in your rules won't transfer and weird stuff can happen I find.
  • SocksSocks London, UK.Member Posts: 12,822
    Hmm, I haven't been able to open two games at once, it just opens a new game. I'm on PC, so it must be a mac thing.
    Ah! Yes, you are right, there are differences in this department between Mac and PC, I'm on a Mac so can't really comment on PC stuff, but on a Mac you can basically drag whole bunches of rules and stuff from one project to another.
    Keep in mind any custom attributes in your rules won't transfer and weird stuff can happen I find.
    If you want to keep an actor's attributes intact then you can drag/copy the whole actor from one project to another.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    If you want to keep an actor's attributes intact then you can drag/copy the whole actor from one project to another.
    This does work but... I've had some strange results with it where it corrupted the file so I always make a backup before I do anything like that.

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