different between iOS viewer and adhoc !
dlaim
Member Posts: 110
Hi all ..
in iOS viewer every thing is right , but in adhoc some graphics convert to black box .
plz look at images ..
then if i publish it to app store , what i will see ?
my app like iOS viewer OR my app in adhoc ?
NOTE : i make my app in latest nightly builds.
Sorry For my English ..
in iOS viewer every thing is right , but in adhoc some graphics convert to black box .
plz look at images ..
then if i publish it to app store , what i will see ?
my app like iOS viewer OR my app in adhoc ?
NOTE : i make my app in latest nightly builds.
Sorry For my English ..
Comments
I don't know why your images appear as black boxes in the adhocs,
but I am sure that they will also be black boxes in your App Store build.
Try to configure it out why they do not show correctly in the adhoc build.
If you solved the issue, and everything looks fine on your device testing your adhoc-build than you can publish your game to the App Store.
i hope someone can help me .
rename the images (which you see has a black box) and the add them again to you gamesalad project. (so you have the images twice) then replace the images in your project with the renamed images and try adhoc again. not sure if this will work but its worth a try
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but it dosent work too .
They can also be caused when a change attribute self.image behavior occurs just slightly before the expression in the behavior has a chance to change to the correct value. This can also happen if table values are being changed by other actors on the scene at the same time or slightly after that change attribute.
Lastly, I'd try re-importing image files and also setting DisplayText behaviors on each white box actor to see what the value of self.Image is (it might surprise you or lead to other insights about the cause). In one rare case, I've seen someone use a single transparent pixel as the image and it caused white boxes.
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Thank's , i found the solution by adding "+" mark above each images turn to black box .
The "+" mark should be bigger than image and with 1% alpha ( in order to no one can see it ) .
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