different between iOS viewer and adhoc !

dlaimdlaim Member Posts: 110
edited January 2014 in Working with GS (Mac)
Hi all ..

in iOS viewer every thing is right , but in adhoc some graphics convert to black box .

plz look at images ..



then if i publish it to app store , what i will see ?
my app like iOS viewer OR my app in adhoc ?

NOTE : i make my app in latest nightly builds.

Sorry For my English ..

Comments

  • slowcutslowcut Member, PRO Posts: 164
    Hi,
    I don't know why your images appear as black boxes in the adhocs,
    but I am sure that they will also be black boxes in your App Store build.

    Try to configure it out why they do not show correctly in the adhoc build.
    If you solved the issue, and everything looks fine on your device testing your adhoc-build than you can publish your game to the App Store.
  • dlaimdlaim Member Posts: 110
    @slowcut i can't find where is the problem, because i don't have any issue in iOS viewer . i try to replace image again but it is not working .


    i hope someone can help me .
  • -Timo--Timo- Member Posts: 2,313
    edited January 2014
    i try to replace image again but it is not working .
    that's exactly what I was going to say. what you see in appstore is exactly the same as you will see in your adhoc.
    rename the images (which you see has a black box) and the add them again to you gamesalad project. (so you have the images twice) then replace the images in your project with the renamed images and try adhoc again. not sure if this will work but its worth a try

  • dlaimdlaim Member Posts: 110
    @timolapre1998 thank's .

    but it dosent work too .
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Black or white boxes in place of images can be the result of bad image names if you are constraining or changing image names. Are you doing that?

    They can also be caused when a change attribute self.image behavior occurs just slightly before the expression in the behavior has a chance to change to the correct value. This can also happen if table values are being changed by other actors on the scene at the same time or slightly after that change attribute.

    Lastly, I'd try re-importing image files and also setting DisplayText behaviors on each white box actor to see what the value of self.Image is (it might surprise you or lead to other insights about the cause). In one rare case, I've seen someone use a single transparent pixel as the image and it caused white boxes.

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  • -Timo--Timo- Member Posts: 2,313
    Are there any difference between the images that do show up and dont? Are they png images or something else? Maybe try another image file?
  • dlaimdlaim Member Posts: 110
    @tatiang , @timolapre1998

    Thank's , i found the solution by adding "+" mark above each images turn to black box .

    The "+" mark should be bigger than image and with 1% alpha ( in order to no one can see it ) .

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Can you post an example or explain a bit further? I don't understand what you wrote about the '+'. Did you just have to change the alpha on a pixel? Or on a bunch of pixels? Or was it something else? And what do you mean by 'bigger than image?'

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