getting an actor to completely stop in its tracks

digitalzerodigitalzero Member, BASIC Posts: 639
soo i have a snowball actor that i would love to completely stop and turn transparent when it hits the ground...

of course i have self.motion.linear velocity x "attribute" in place and i also have an acceleration attribute in place ase well... what i wanna do is when the snowball hits the ground it will stop completely but it seems as if the acceleration is not allowing me to do that...

i have had this problem before when i was working on this and i managed to figure it out im just not so sure how the hell i mananged to figure it out lol

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