I changed res from 480x320 to 1280x720, becomes super laggy
Franto
Member Posts: 779
As an experiment, I decided to change the game resolution to 1280x720, thinking everything else will remain the same and allow me a larger view of the map. Instead, it not only resized everything to fit the screen, but when I try to play, it becomes super laggy, almost not moving. Is it because I started the game out as an iphone project?
Howcome you can only change that attribute when creating the game and not have it available at anytime so you can switch between various devices while keeping graphics the same size at the pixel level?
I mean I thought I would have to make a new backdrop to be 1280 in width to fit the screen, but that was resized.
Now that I htink about it, I think I tried to open a file that was 720hd and the game wouldn't run when you played it, I assumed it was because there were too many filters.
So my other question is, was there an option to increase Game Salads memory usage? I think when I was installing it, there was some option to set the RAM use, but maybe I'm thinking of another program I installed around the same time as Game Salad.
Anyway to solve the lag issues? Is it better on the mac?
Howcome you can only change that attribute when creating the game and not have it available at anytime so you can switch between various devices while keeping graphics the same size at the pixel level?
I mean I thought I would have to make a new backdrop to be 1280 in width to fit the screen, but that was resized.
Now that I htink about it, I think I tried to open a file that was 720hd and the game wouldn't run when you played it, I assumed it was because there were too many filters.
So my other question is, was there an option to increase Game Salads memory usage? I think when I was installing it, there was some option to set the RAM use, but maybe I'm thinking of another program I installed around the same time as Game Salad.
Anyway to solve the lag issues? Is it better on the mac?
Comments
Hi @Franto I don't think there's any option to increase GameSalad's RAM usage but even if there was, it's down to the Device's RAM usage eventually anyhow, do you see.
When you say you've changed the game resolution, do you mean changed the screen size?
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I see; so a couple more question first: what device was the original size for, i.e iPad, iPhone or something else? And before you changed the size, did you have Resolution Independence checked?
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I see now, I SHOULD have had R.I. checked on. Does this mean I should restart the game from scratch or wait until they build in a function that allows you to turn R.I. and other preferences on and off as well as be able to switch between devices.
It is OK to check RI after but be cautious about replacing all your pics/graphics (twice the width and twice the height, as I'm sure you know). If it's not too much hassle for you to start again, it's probably best to do that with RI on this time around.
It won't be long (I guess another year or a little bit longer but not took much longer after that, I'm guessing) when non-retina screens won't be supported anymore at all.... so a suggestion: get into the habit of ALWAYS selecting RI and bringing in your images twice the size that you want them to display at. Apple insist on it now anyway.
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What happens if a Non-R.I. game displays on a retina display?
Reason I checked it off was that for Tizen, it wouldn't have retina so I was advised to turn it off, but perhaps I should have done more research first.
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Hmm, I don't know much about Windows, i'm afraid (other than you look through them, haha!)... you are correct, Mac users can drag and drop between projects, or with alt held down, copy across too... so you can't do that on PCs? Shame, hopefully one day... but in the meantime, why not make copies of the whole game file and just amend or delete in that...
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Also, I found something tables can't do, I can't get a player attribute {velocity-xy} to be tied to a real attribute in the table like it can in the game section. For the first part, it only allows you to choose table1 and not the function that allows a specific part of the table to be picked.
Also, I heard you can only import images at a maximum of 2048x2048. But I noticed such images can be stretched beyond that limit once in the game, is this recommended or would this cause lag issues?
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