Camera Control & Tracking Area Question

TouchTiltGamesTouchTiltGames Member Posts: 1,162
edited November -1 in Working with GS (Mac)
I don't know too much about the camera, from what I've tried to find in the docs there isn't much. I do know that you can have the camera follow an actor. What I don't understand is the 'tracking area'. Does the tracking area and the actor you are following with the camera have something in common? Do you need to make the tracking area the same size as the actor?

What is the significance of the tracking area?

I have a game I'm making where an actor is jumping up platforms really far - like 3000px up, so I've got the camera following the actor. I've setup the scene to be 3000x1024 (portrait mode) and the camera size to 768x1024 and then the tracking area...I don't understand what this needs to be to track an actor who's progressively jumping up platforms from 0px-3000px. I get weird results when the tracking area is 768x1024 and weird results when it's tiny like 100x100.

Thoughts?
Thanks!

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Ok so I'm learning here that the 'Scrollable' actors in the 'Scene' play a part in this equation too. For my HUD in the game, does one make that static by checking off what's 'Scrollable' or not? Sorry I realize this is another question entirely.
  • Stryfe01Stryfe01 Member Posts: 146
    Running into the same sort of issue. I haven't found an answer yet, but if I do i'l let you know.
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